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Posted: Wed Jul 01, 2015 12:27 pm     Super secret spam barrier
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Evrik wrote:
A simple test would be to load and compare with the same number of players the current version of Fools Gold with ACE3 and the prior version of Fools Gold without it. If the issue is present in both versions, then it is not ACE3 causing the problem. We can then look elsewhere for the cause.

Problem is, 'twas AGM. Not sure if any compatibility's have been broken with other mod updates in the meantime.
Goodson also has a different server command line mod order (not that I would expect it to change anything, but it is a difference).


Posted: Wed Jul 01, 2015 1:37 pm     Super secret spam barrier
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Correct - the mod line order was changed on Jun 7th as the previous one caused server hangs (occurred after a mod update).


Posted: Wed Jul 01, 2015 8:52 pm     Super secret spam barrier
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Gold gold ...... a l ways by lives in your self fff


Posted: Tue Jul 07, 2015 10:07 am     Super secret spam barrier
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Quote:
  • Fixed: MP collisions of static non-local helicopters / airplanes
Obviously not yet relevant (on dev-branch only) but I think explode-on-entry helicopters might soon be a thing of the past? 


Posted: Fri Jul 10, 2015 10:22 pm     Super secret spam barrier
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Mannerheim line doesn't have have whitelisted 3CB backpacks :-)


Posted: Sat Jul 11, 2015 7:01 am     Super secret spam barrier
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SJ, just copy the updated whitelist xla script across to all my pub server missions...we don't need to update the version numbers.


Posted: Sat Jul 11, 2015 7:32 am     Super secret spam barrier
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Done... :-)


Posted: Sat Jul 11, 2015 10:02 pm     Super secret spam barrier
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Is there any reason why @beretpack2 is still on the public repo or on the approved mods list?

(berets are now in @3cb_baf_equipment and the old ones are not used by @3cb_baf_units)


Posted: Sat Jul 11, 2015 10:43 pm     Super secret spam barrier
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Nope it can be removed...


Posted: Sun Jul 12, 2015 12:25 am     Super secret spam barrier
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My first time on the public server in several weeks. Completely unplayable.

I'm getting terrible client frames, around 15-20 max (in base, 5 other players online only, almost no ai). Server fps at 44. SJ also confirms low client frame rates in general.
Every 30 seconds, fps drops to 0, Task Force Radio disconnects with a beep, I hear everyone speaking for 1 sec, it reconnects and frames recover back to 15-20 for another 30 seconds.

I've uninstalled the repo's, deleted the .sync folder, reinstalled @alive and @task_force_radio (plus plugins) checking they are latest versions.

It seems like the problem others reported last week, although I'm observing a possible link to TFAR/TS which no one mentioned.
What has been done to isolate the cause?


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