Evrik wrote:
A simple test would be to load and compare with the same number of players the current version of Fools Gold with ACE3 and the prior version of Fools Gold without it. If the issue is present in both versions, then it is not ACE3 causing the problem. We can then look elsewhere for the cause.
Problem is, 'twas AGM. Not sure if any compatibility's have been broken with other mod updates in the meantime.
Goodson also has a different server command line mod order (not that I would expect it to change anything, but it is
a difference).