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Posted: Sun Jul 12, 2015 8:33 am     Super secret spam barrier
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Have you checked your RPT?

Have you tried running a blank mission locally (while still running the Public repo) to see if the issues persist?


Edit: The TFR thread on the BI forums has been reporting issues all this month. Could be related. I've been getting popups on TS asking me to update TFR even though I'm running the latest version laready (according to PwS). Just deleted TFR and my .synq folder and re-installed it. Popup doesn't come up now. Very odd. I wonder how many other people are getting this same popup and ignoring it - could affect frames if everyone's running different TFR versions on the server.


Posted: Sun Jul 12, 2015 2:14 pm     Super secret spam barrier
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Can we remove the mannerheim line until BI can be bothered to fix the fact that AI can see through trees? It's verging on impossible to move anywhere without getting ambushed predator style and I'm sure I'm not the only one getting frustrated by this?


Posted: Sun Jul 12, 2015 4:01 pm     Super secret spam barrier
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LessThanDave wrote:
Can we remove the mannerheim line until BI can be bothered to fix the fact that AI can see through trees?
Afaik it's not actually BI's fault but it's down to badly configured maps (the trees don't have the necessary info to tell the AI what is and isn't translucent). Similar to how rocks on Takistan can be shot-through...another AiA related map error.
Mannerheim used to be hard but playable even with the tree issue. Maybe the recent upgrades to the AI (upgrades done by BI) have made it too hard?


Posted: Sun Jul 12, 2015 4:07 pm     Super secret spam barrier
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They seem to he accurate through smoke also. It would be tolerable if the map wasn't so foliage heavy.

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
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Posted: Sun Jul 12, 2015 5:49 pm     Super secret spam barrier
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I'm with Alex on this one.. I think all the hard work that BIS have been doing in the background on AI + RHS potentially making changes too has pimped our well balanced Ai somewhere past where we would comfortably set them if we were doing the mission from Scratch.

The Tree geometry issue just compounds that.

CUP terrains has corrected geometry I believer for the maps it brings... And we could look at running a server side adjustment to Ai spotting Ability.

Jamie could you whip that out again (i.e.  ? I'd rather not tweak bCombat internals due to PW6 synchronicity etc.)


Posted: Sun Jul 12, 2015 6:10 pm     Super secret spam barrier
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Serjames wrote:
CUP terrains has corrected geometry I believer for the maps it brings... And we could look at running a server side adjustment to Ai spotting Ability.

Jamie could you whip that out again (i.e.  ? I'd rather not tweak bCombat internals due to PW6 synchronicity etc.)
^ No idea what this means but yeah, +1.

I've exhausted my diagnostic ability when it comes to the technical stuff lol


Posted: Thu Jul 16, 2015 5:05 pm     Super secret spam barrier
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Public server is now running latest v1.48.
Allow your ArmA 3 to update via Steam.


Posted: Fri Jul 17, 2015 10:15 pm     Super secret spam barrier
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Mission: 3CB_Ursus_v9.Reshmaan

v9
- moved Headless Client position in mission.sqm so Blufor slots are the default in MP lobby
- disabled @Alive dynamic weather module (may have been causing the weird weather effects)


Posted: Fri Jul 17, 2015 10:24 pm     Super secret spam barrier
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Thanks, Apollo.

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Posted: Sun Jul 19, 2015 9:32 am     Super secret spam barrier
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Mission rotated to Chickenhawk on N'Ziwasogo.


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