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Posted: Mon Jul 27, 2015 6:45 pm     Super secret spam barrier
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Alexander wrote:
hearts and minds: Weaponbox_something_something_3CB no longer exists ( I assume some classname change in the new weapons update?
I changed all the other public server missions but needed to wait for that one to come off rotation before editing it as it was locked.


Posted: Thu Jul 30, 2015 11:47 am     Super secret spam barrier
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@rksl_attachments removed from repo and approved mods list (made redundant by @3cb_baf_weapons)

3CB_Mannerheim_v12.FDF_Isle1_a
v12
- updated xla arsenal whitelist
- added @ace3 modules: finger pointing and sitting
- updated @ace3 module Blufor Tracking to be switched on
- added sign for flagpole teleport

Apollo_ALiVE_Capraia_v14.IsolaDiCapraia
v14
- updated xla arsenal whitelist
- added @ace3 modules: finger pointing and sitting
- updated @ace3 module Blufor Tracking to be switched on

Will update more missions when new ace3 modules are confirmed as working ok.


Posted: Thu Jul 30, 2015 11:58 am     Super secret spam barrier
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Please tell me that the ACE dev team don't have a "sitting and fingering" entry in their changelog.
Now that my heads out of the gutter... Thanks for the update

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
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Posted: Sun Aug 02, 2015 10:09 am     Super secret spam barrier
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All Apollo missions now updated with:

- updated xla arsenal whitelist
- added @ace3 modules: finger pointing and sitting
- updated @ace3 module Blufor Tracking to be switched on
- flagpole teleport sign


Posted: Sun Aug 02, 2015 11:50 pm     Super secret spam barrier
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dangerousdiz81 wrote:
Is it possible to get the missions fixed that don't have in game ranks sorted so the SL and FTL are Sgt and Cpl. So vanilla group leader works properly and assigning colours, command hud and icons are correct.
Thanks, it's on the ToDo list.


Posted: Mon Aug 03, 2015 10:39 am     Super secret spam barrier
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Apollo wrote:
dangerousdiz81 wrote:
Is it possible to get the missions fixed that don't have in game ranks sorted so the SL and FTL are Sgt and Cpl. So vanilla group leader works properly and assigning colours, command hud and icons are correct.
Thanks, it's on the ToDo list.
Implemented.


Posted: Mon Aug 03, 2015 12:03 pm     Super secret spam barrier
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Added @shackTac_map_gestures.

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
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Posted: Wed Aug 05, 2015 10:48 am     Super secret spam barrier
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My precious is gone. The “RKSL_optic_LDS” is gone. We wants it, we needs it. Must have the
precious. They stole it from us. Sneaky little hobbitses. Wicked, tricksy, false!
…Oh despair…Who?...What?...need more of those mushrooms they ease the pain.
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Posted: Wed Aug 05, 2015 11:28 am     Super secret spam barrier
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Possibly. He has a spawn radius within the area. I guess he could have run off if there was firing in the area. It is possible that he was inside a building though. Last time there was an issue with people not finding a VIP, I found him hiding in a small shack behind a tree that had collapsed due to enemy being killed. The foliage was covering it from view.

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Posted: Thu Aug 06, 2015 12:09 am     Super secret spam barrier
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Just had my favourite session of Ursus/Reshman. Can't even really put it into words. Crossing that field towards the airbase will probably stay with me forever...one of the most intense moments in arma I've experienced so far :)

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