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Posted: Sat Aug 08, 2015 7:21 am     Super secret spam barrier
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#jotsureifjoking? :-)


Posted: Sat Aug 08, 2015 5:57 pm     Super secret spam barrier
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Hotfix for the BAF Units has just been pushed to the BI Forums.  Now we have to wait for PWS to upload it


Posted: Sun Aug 09, 2015 10:13 am     Super secret spam barrier
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Servers were taken down to update 3CB BAF Units to v3.0.1 (while it's quiet). They should all be back up now.

Sorry if you guys were playing on there at the time.


Posted: Sun Aug 09, 2015 1:09 pm     Super secret spam barrier
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Can we get some confirmation as to whether load-outs are now fixed on the public server after Units v3.0.1?


Posted: Sun Aug 09, 2015 1:30 pm     Super secret spam barrier
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Guys are reporting the loadout bug is fixed but on hearts and minds it reverts your loadout on respawn (module setting?). Good job guys!

Slightly odd, talks to pixels.


Posted: Sun Aug 09, 2015 1:53 pm     Super secret spam barrier
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DangerousDiz wrote:
Guys are reporting the loadout bug is fixed but on hearts and minds it reverts your loadout on respawn (module setting?). Good job guys!

Thanks DangerousDiz.

Yes, I only changed Ursus on Reshmann (as detailed on the forums), pending confirmation that it worked before changing all the other missions.
No admin reported that it had moved on to Hearts and Minds - probably not a good idea while trying to fix bugs to move the goal posts
When Ursus has been tested again and confirmed that it's working, someone should let me know, until then it is expected that load-outs will continue to be reverted on respawn on all other missions.

Also, seems a bit odd that Hearts and Minds has been put in the new rotation twice.


Posted: Sun Aug 09, 2015 4:04 pm     Super secret spam barrier
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Missions rotate every 3 days, as everyone is aware. If this was going to be an issue, a PM would've been nice (I have exams atm, as you know, so not able to check every forum post).

Will this module be required for all mission from now on? This wasn't required prior to 3CB BAF Units v3.0.0, was it previously default behaviour?


Mission reverted to Ursus.

@All public players - please can you confirm if the loudouts restore on respawn (on Ursus). Once we get an answer, we can continue to run other missions again (pending Apollo's updates). I would test this myself, but I'm not playing games atm (due to exams).


Posted: Sun Aug 09, 2015 4:13 pm     Super secret spam barrier
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The loadout bug doesnt happen now so thats good, but the server crashed again at 17:00 BST
Thanks for the update Apollo and Goodson.

On Ursus the respawn gear module has been set by Apollo and custom loadouts are kept on respawn.
The loadout bug was gone on H&M but as stated by Apollo the gear module hasn't been set.

Server returned at 17:04 I poked Benzy and Rum so not sure who fixed it but thanks.


Posted: Sun Aug 09, 2015 4:34 pm     Super secret spam barrier
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Thanks DangerousDiz, that's very useful. The server didn't crash - it was just me putting Ursus back on ;)


Posted: Sun Aug 09, 2015 5:53 pm     Super secret spam barrier
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Ok cheers.

Slightly odd, talks to pixels.


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