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Posted: Sun Sep 06, 2015 9:18 am     Super secret spam barrier
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@Mefirst Noted. I think we're all prone to doing this, but we really shouldn't. Like you said, the public server is a place where people can try out roles they usually wouldn't take, so we should do everything we can to make them feel comfortable and not interfere with their decisions.

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Posted: Sun Sep 06, 2015 10:49 am     Super secret spam barrier
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Well some people are more prone to do it as others I guess and I think the people who do it are aware of it to some point.

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Posted: Sun Sep 06, 2015 11:58 am     Super secret spam barrier
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RDogg wrote:
I'll tend to make suggestions for certain things I.e. Firing positions, taking cover. Purely because I may notice something that someone else doesn't. But if those suggestions are not put into action, no biggy. I'd encourage peope to point things out like that, but certainly not take full blown control of the situation, which does happen. If you move out of position against your current orders because you feel it's best, you may in the end leave your section exposed. Especially important for Auto Rifleman and Machine Gunners.

Suggestions are completly fine if people dont end up making a suggestion for every single decision (not saying you did) a section commander is making. Especially unexperienced section commanders can feel a bit undermined if that is happening and they can also end up making no decisions because they feel that they dont have to make them anymore. This usually get's worse if you have somebody who is more experienced (or thinks he is) as a FTL etc. Unless there is something very critical that could having us end up all respawned back at base or I have a schockingly brilliant idea. I try to let the section commander (or any other role) to do their work. This also means that people are free to make some mistakes and can learn from that. Not allowing this is a bit like doing the homework for your child if he has a problem with math. Nobody can learn from that and you eventually keep people from learning and taking initiative.


Posted: Sun Sep 06, 2015 4:35 pm     Super secret spam barrier
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Were you using the Surefire Flash Suppressors ? They have a muzzle velocity bug I think and trigger the deafness effect

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Posted: Tue Sep 08, 2015 8:00 am     Super secret spam barrier
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@MeFirst questioning every order is a bad habit that comes from strong personalities I guess. It's very annoying and can be very detrimental to a SL's confidence. I have done it myself so can't flame too hard, but we should as experienced players support SL's and gently suggest to folks trying to override commands that if they want to lead they should take the slot otherwise feedback should be kept to after action briefings. We have a good player base and have been commended for helpfulness of our members, let's keep it up and work to support leaders on the public.

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Posted: Sun Sep 13, 2015 2:50 pm     Super secret spam barrier
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need more examples please. Detail.. I.e. range, number of enemy, situation etc.

We've taken OFF bCombat which does dilute their skill somewhat when it comes to actually hitting what they are aiming at.

Equally I do not believe we are using our revised Ai skill levels settings on the server - which could be an issue


Posted: Sun Sep 13, 2015 3:09 pm     Super secret spam barrier
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The over-all AI level was reduced from Veteran to Normal when @bcombat was removed.
Those settings haven't changed from Mannerheim to Hearts & Minds, unless the admin who restarted the server last did something silly with the difficulty settings (unlikely).
There is nothing in the mission scripts to affect AI performance.

My guess would be that Leights Opfor has screwed something up - Goodson has not yet updated it, or the HL AK pack on the Server, and given the problems players have reported with updating via PwS, I expect this is entirely the issue.


Posted: Tue Sep 15, 2015 7:08 pm     Super secret spam barrier
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Notice
We're aware of the issues on the public server caused by (we suspect) the RHS update today - no ACE interaction UI and missing kit on spawn (+ RHS related error messages when joining the server).

We're looking into what might be causing the issue/how we can fix it. Hopefully, if it is RHS, they'll be releasing a hotfix soon.


Posted: Tue Sep 15, 2015 8:24 pm     Super secret spam barrier
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goodson update whiskeys are the only unit that can use their interaction menus

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Posted: Tue Sep 15, 2015 10:24 pm     Super secret spam barrier
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Thanks Robbo.

I've just had confirmation that it is indeed RHS causing the issues (breaking CBA). Now we just have to wait for a hotfix.

In the meantime I've removed RHS mods from the repo + server.

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
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