Mefirst wrote:
I wouldnt call it overtaking the map. They just give you a hard tome establishing a safe route on the ground to get reinforcements to the "front" and I thnk that is fitting perfectly into the general scenario. We are not fighting in a classic scenario where to military factions are fighting about a specific area or objective. Our enemy on this one are insurgents and from what I have seen the AI is doing that pretty well, they even try to do some ambushes.
I like the idea that we actually fight a insurgency that is using those tactics that are not there to capture objective X, but hit us at every opportunity.
Yeah, I agree with you - I was just stating the reason why we've used friendly AI in the past (and why I don't personally like it)

Serjames wrote:
I totally agree re not ideal, but unless we have people willing to wait at base for Mortar Fire missions (and who can use the blooming thing accurately) and at least 2 active pilots it's not possible to progress far I think - I'd like to get some more opinions on it - it's the first time we've used it for ages and I enjoyed the immersion to be honest - really felt like we were in a Hot zone
Rather than
requiring that we have mortar teams at base just to survive, shouldn't the enemy AI just be more balanced? I know some people like friendly AI (and some people don't) - I personally find it unnecessary and an immersion breaker.