3 Commando Brigade

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Posted: Thu Oct 15, 2015 11:59 am     Super secret spam barrier
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I follow SMA too, I like their stuff, but it's basically duplication for us... Remember our biggest(!) issue at the moment I feel is perceived Mod count/size.


Posted: Thu Oct 15, 2015 12:55 pm     Super secret spam barrier
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The models used in the 3CB Weapon packs are constantly under review. If we can get permissions to use higher quality models from modders in the community, we will use them where available. We are already in the process of replacing the Arma 2 ports for the L115a3 rifle and the L110a1 and L110a2 LMG with models we received from Toadie (HLC). They should be included in the next update, along with a UKSF L119a1.

As for the overall mod size, it is hoped that in the future we will be able to remove the Massi packs (weapons, factions, vehicles) and Leights Opfor packs when we release our own Opfor pack. It's all on the 'to do' list. 

"Never turn down an ale, who knows if it may be your last."


Posted: Thu Oct 15, 2015 3:14 pm     Super secret spam barrier
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A nice @alive update today - now puts all AI on the Headless Client so we might see some performance gains.
Also we have removed the Celle map and mbg_buildings from the public repo as they weren't good for fps. Now 42 mods.

Updated Hearts and Minds
Apollo_HeartsMinds_v15.Takistan
v15
- @ace3 modules updated
- @alive Mil IED module unsynchronised from Opcom module
- new @alive version modules placed and others updated
- all AI should use the Headless Client now
- added 2 Coyotes
- added ADM script giving non-medics doctor abilities while in medical vehicles


Posted: Thu Oct 15, 2015 10:17 pm     Super secret spam barrier
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Apollo wrote:
- added ADM script giving non-medics doctor abilities while in medical vehicles
 
<3

Thank You :)


Posted: Fri Oct 16, 2015 12:17 am     Super secret spam barrier
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All public server missions have now been updated with the latest medical settings, bug fixes, @alive and @ace3 modules.

3CB_FoolsGold_v14.IslaDuala3
3CB_GreenZone_v5.Kunduz
3CB_Mannerheim_v14.FDF_Isle1_a
3CB_Ursus_v13.Reshmaan
Apollo_ALiVE_Capraia_v16.IsolaDiCapraia
Apollo_ALiVE_Namalsk_v14.Namalsk
Apollo_Chickenhawk_v10.pja305
Apollo_CopperValley_v14.Woodland_ACR
Apollo_HeartsMinds_v15.Takistan
Apollo_IronJustice_v16.Zargabad
Apollo_SteelPanther_v18.Panthera3

Feedback, as always, is welcomed in this thread.


Posted: Fri Oct 16, 2015 3:11 pm     Super secret spam barrier
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Wind is *very* broken on Taki currently, keeps swapping between roughly North and South every 30s-1m, and is blowing extremely fast the entire time. Hitting stuff at 400m is problematic to the extreme.


Posted: Fri Oct 16, 2015 3:47 pm     Super secret spam barrier
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Thanks Nick, I'll investigate late tonight.

Sent from my phone.


Posted: Fri Oct 16, 2015 3:56 pm     Super secret spam barrier
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I played a bit Hearts & Minds in the last days and here are some of my thoughts. They are pretty much a utopia, but maybe some good ideas can come out of it.

Right now there is a good chance that you patrol areas and nothing is happening and that there is also not much to do. I would like the idea that when that a lot of villages have more placed village elders and when you talk to them about certain things, it could create something like minor tasks for the guys.

Quote:
Example:
Player A: Goes to the village elder.
Scroll Wheel or other option to talk to him about certain things:
- Seen any insurgents around hhere?
- Can we help you with something?
- Have you seen IED's around here?


There could be a good chance that when you talk to him about let's say "Seen any insurgents around here?" that it will actually create a a little task in the nearby area and it could maybe spawn a camp or maybe just a patrol in the nearby area with a rough markers. Something like that could certainly give players a bit more direction and could make checking out smaller villages and not just known major hot-spots in the north more fun.


Oh and I have not encountered a single IED lately. So maybe the number could be raised a bit.

There is no war to end all wars.


Posted: Fri Oct 16, 2015 5:47 pm     Super secret spam barrier
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1st Lieutenant
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MeFirst... you need to post that here really as a feature request

http://dev.withsix.com/projects/alive/issues


Posted: Fri Oct 16, 2015 5:57 pm     Super secret spam barrier
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Suggested as a feature on their github.

There is no war to end all wars.


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