Arska wrote:
Mefirst wrote:
Yeah just my few cents here. Also a bit of devils advocate, since some things I mention are not necessarily my own personal position on it. But I think it is important to keep that in mind since a lot of different people play on the server.
When it comes to the multiplayer part, I have been around ArmA since ArmA 2. Back then and now it was not that easy to find a good server with mods that allowed you to somewhat play in a realistic, tactic and cooperative way. The bulk of the servers were are game modes like KOTH, Domination/Invade & Annex. The modded server with more custom missions were often pretty empty and only active during the weekend.
I think a lot of times people were and are still searching for something like this:
• Standard mods like ACE3, TFAR, RHS etc.
• Missions that are not just KOTH or invade & annex
• Most importantly a active server with people regularly playing and also active admins.
This is pretty much how I also found 3CB three years ago. I did not came to the server because I was interested in British gear. I.saw it in the browser and I saw that it was active and had mods.
I think this is something we should keep in mind. It is also worth to remember that these people are not on the forums in general. So I would not overrate the feedback we get about this from our members about this. The worst case scenario is that these people will silently leave without feedback and we end up with the public server only being used by our members.
I personally would like to see weapons and gear being restricted by the roles you pick. So a machine gunner would not get access to marksman rifles for example. I would then suggest that players would be allowed to pick fitting gear from RHS (Blufor), Vanilla and of course 3CB Gear. The problem with that lies with the way arsenals work in ArmA 3 (whitelist). I personally dont have issues with a player using a M4 instead of a L85A2 as a medic. I think it is more problematic when a medic takes something like a LMG or GMPG.
The only problem I have with people running around with non-3CB weapons it that there is no way to resuply them without going back to base. I don't have that big of a problem with people running rhs blufor vests or other equipment like that. Also rhs blufor launchers are fine.
To keep the public alive we need members on as they seem to attract public members online.
Usually the more 3CB members we have online the more public members we get. Currently we have quite good moderation as public events team got expanded. Already this past week we have been able to pull +20 people onto the server and still waiting to see how many can we get for the pub action.
The problem is more or less the resuplying atleast from the command point of view.
if there would be a cratefiller resupply would not be that difficult to resupply. but it takes afford to implement it into the missions.
for e.g. on the brigade13 server there are special logistic slots for resupply of fly squads into the AO. but also they can spawn a vehicle and can fit everything into it.
for me the positiv thing is about the camo pattern. negativ thing is about the weapons. ppl think twice before they download 43gb of mods to see half of the gear isnt usable. also i think for a public server the modpack is a bit too big.
it makes sense to restricted weapons for each role, but i dont think its nessessary, never seen a medic with a javelin/lmg etc.
edit//
like i posted some post ago that there is a cratefiller script, it would make more sense to put it into the missions as an arsenal at the FOB.
or a other good idea would be to got a huron container as an arsenal that get airlifted to the fobs by pilots. a mobile arsenal. so they would got more work to do.