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Posted: Fri Feb 02, 2018 1:43 pm     Super secret spam barrier
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Operation Nemesis - Feedback and Bug Reporting


This new mission went live this week. I'd be interested in knowing how people are taking to it and what feedback they may have. I'm aware of the following issues and am working on solutions:

- Vehicles blowing up when spawned in by ALIVE in some circumstances
- unconscious enemy preventing tasks from completing
- confusion over what to do with freed civilians
- the artillery task being bugged and not completing. 
- convoy task failing after successfully blowing up trucks
- perceived as being "too easy".

I'm particularly interested in how many times it has been restarted and why. There are a few friendly forces fighting to control the towns, but they should be unlikely to make much headway without player support. Are players actively trying to take ground and hold it, or playing solely to the tasks (of which there are currently only 4)


Last edited by Reddog on Tue Feb 06, 2018 5:50 pm, edited 1 time in total.

Posted: Sat Feb 03, 2018 9:09 pm     Super secret spam barrier
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hey Reddog could we have some WMIKS and some more objectives please?


Last edited by Cook20Cae on Sat Feb 03, 2018 11:33 pm, edited 1 time in total.

Posted: Sat Feb 03, 2018 10:51 pm     Super secret spam barrier
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Could you add some quads please? Not really a problem when there is a pilot online, but if there's not, when new guys join or others respawn they are taking out the coyotes and jackals. Meaning we end up with like 4 vehicles to a section and inevitably half of them are going to be left scattered across the map. 


Posted: Sun Feb 04, 2018 9:07 am     Super secret spam barrier
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Cook20Cae wrote:
hey Reddog could we have some WMIKS and some more objectives please?

Re WMIK, possibly although it's not meant to be a "use everything we have" map.

Re objectives,  yes that is the intention. However I need to address the above issues first. Scripting and making bespoke objectives like these is somewhat time consuming.


Posted: Sun Feb 04, 2018 9:10 am     Super secret spam barrier
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Price97 wrote:
Could you add some quads please? Not really a problem when there is a pilot online, but if there's not, when new guys join or others respawn they are taking out the coyotes and jackals. Meaning we end up with like 4 vehicles to a section and inevitably half of them are going to be left scattered across the map. 

This actually shouldn't be a problem. Vehicles abandoned or destroyed across the map should respawn like all other missions after a given time. I will look to add a couple of quad bikes though.


Posted: Sun Feb 04, 2018 2:11 pm     Super secret spam barrier
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I've made some adjustments and fixed the bugged artillery task.

Changelog - 
v7
- Fixed Artillery task
- added Boat respawn
- added a Fast boat
- added quad bikes
- tweaked ALIVE AI numbers to increase difficulty
- Added CQB module


Will be working on a few new tasks over the next month or so. Also trying to fix the convoy mission


Posted: Sun Feb 04, 2018 2:27 pm     Super secret spam barrier
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hi red dont know when u fixed the artillery task but we did it Sunday about 1pm and it wouldn't complete i did as you asked and got rid of boxes but still would not complete, everything was destroyed or gone


Posted: Sun Feb 04, 2018 2:36 pm     Super secret spam barrier
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Steve. It's not on the server yet. Literally fixed it as I posted lol.

It will go live next time Nemesis goes into the rotation.
 


Posted: Sat Feb 10, 2018 11:53 pm     Super secret spam barrier
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We had enemy units spawning in 5-10 meters in front/behind us during the public action on Saturday the 10/02/2018.

POOLEECE THAT MOOSTASH!


Posted: Sun Feb 11, 2018 12:10 am     Super secret spam barrier
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Yeah, the same thing happened to me when I was flying the Apache in the Public Action, a BTR spawned under us and almost shot my co-pilot and me out of the sky.


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