I've only put in 3-4 hours on this mission, but from what I've played of it so far, its great, so thanks Reddog!
Reddog wrote:
I'm not sure how this mission is any different to any other in terms of new player inserts. Sure, you don't have a helo at the start (you do get a transport helo) relatively early on (if the rewards are working), but even if you did you might not have a pilot. Each op of mine is designed to play differently. It's important to me that each mission not simply be a "cut, paste, change map, change enemy" type affair and so each should/could be approached differently.
These are the only potentially problematic differences I can see:
1. Players joining have no idea where their sections are due to no Blufor tracking (this is fine, I actually like having to do proper map work etc.) So finding where you need to head to, can be problematic.
2. More experienced players might solve the above by jumping in a vehicle and using its long range radio to contact deployed troops and make their way there. Newer or brand new players to our server, might not know to do this. Perhaps a way of simplifying or making this method obvious, would help?
3. I agree that ATV's are a big nope on this missions, they simply aren't in keeping with the time period. Perhaps some of the motorbikes in the factions pack would be a more period sensitive method of single player transportation? This allows players to head into the AO without filling it full of empty Blufor vehicles.[/list]