Goodson wrote:
Apollo wrote:
r9
- Changed Zeus GameMaster to full mode
Please can I ask that admins do not use Zeus to add units. Zeus should be used purely as an Admin tool for spectating/cleaning up dead objects.
For the sake of minimising variables (that may affect the server's/other client's performance), Zeus was purposely disabled to prevent Admins from adding units (which are spawned on the client and not the server). The skill values of these units also do not match up with the values defined by the mission but instead by the client's own difficulty settings.
Thanks.
Well, generally I agree. The fewer variables the better. Per the changelog it was 'upgraded' because the restricted version did not allow us to sufficiently sort out problems that had arisen.
However, given that within the first few days this week it was clear that Trixie's/ASDG was not causing any problems, it seemed straight forward and easy to switch on full Zeus and test that too. So I've done a little bit of Zeus'ing here and there, and so far we've not had any problems. Given that we don't have MCC, I think "clearing" Zeus (not that it should really need it, given it's built into the game) is also an important step, which so far is passing happily. Not one crash reported on the server this week.
Don't worry, mods and testing are staying under control and everything is <jazz voice> cool-baby, yeaaaaah!