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Posted: Mon Aug 25, 2014 4:52 pm     Super secret spam barrier
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Evrik wrote:
First crash since update. If it helps, time is 17:23. I just watched half a dozen people lose connection then disconnect, before it was my turn. We were clearing Atheria (spelling) to the north of the airfield. In use was Alpha, Bravo medic, Pawnee and the armed green wildcat.

Was everyone on the server running the @nato_hellcat mod?
Anything in your .rpt?


Posted: Mon Aug 25, 2014 6:00 pm     Super secret spam barrier
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Nothing that I could see in the .rpt. As for everyone running the mod, I am uncertain. There were some first-time public players on at the time.

"Never turn down an ale, who knows if it may be your last."


Posted: Wed Aug 27, 2014 8:43 am     Super secret spam barrier
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pavarotti wrote:
Long desync yesterday started at around 20:30 (21:30 real Swede-time).
AI count was really low as well, we pretty much waltzed through Kavala.

By desync, do you mean that when you looked at the map and player's data, the mp desync value wasn't zero for everybody?
Or you all had red chains?
Or something else? How long did it last, what were the symptoms?


Posted: Wed Aug 27, 2014 4:29 pm     Super secret spam barrier
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Thanks Pav.
Unless anyone disagrees I'm going to put this down to the current Arma MP desync issue, rather than a mod or mission related bug which we would need to take action on?
(The server rpt doesn't show anything obvious)


Posted: Wed Aug 27, 2014 11:15 pm     Super secret spam barrier
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SJ tells me there's a hotfix in the works from BI, so fingers crossed.


Posted: Thu Aug 28, 2014 1:34 pm     Super secret spam barrier
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Check you are running the latest version of @chinookpack (v1.6) from PwS.

In an attempt to help with the desync issues introduced by Arma v1.26, we have added to server.cfg:
  guaranteedUpdates = false;


Mission updated to work with @chinookpack v1.6:

v5.4
- chinook updated, class name changed
- locked civilian fuel trucks at service points


Posted: Thu Aug 28, 2014 3:35 pm     Super secret spam barrier
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BIS officially confirming the desync issue and that they're working on a fix. 
Thank goodness it's not something we've done wrong (for once!).

Sitrep 0071


Posted: Fri Aug 29, 2014 12:40 pm     Super secret spam barrier
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Looks like some good news ...

Quote:
We are planning to release the current Steam RC branch to main branch (version 1.28 - access code: Hotfix126Arma3) in a few hours. This version does not yet eliminate the desync problem, but our reports from internal and public testing indicate it works better than 1.26. We feel this is better for players than to wait for the full fix. Our priority investigation and fixing of the full problem continues meanwhile.

Source


Posted: Fri Aug 29, 2014 10:25 pm     Super secret spam barrier
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No doubt they will make desync worse. It is BIS after all.

Image


Posted: Sun Aug 31, 2014 10:10 am     Super secret spam barrier
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Mission updated

v5.5

Getting some client crashes, probably A3 desync, however I've disabled a few scripts just to be on the safe side... please continue to report crashes here.

- temporarily disabled punishment script
- temporarily disabled 3rd person view script
- temporarily disabled group markers script


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