So the maps we run have no fixed air on them. ALiVE cannot control them properly. (there is limited support but we've never got them to behave properly) *DOM* cough - get cracking

With their higher speed and orbit radii, Fixed wing Ai Pilots will identify our AAA threat quickly on all but the largest of maps and then Kamikaze towards our base defense. They are also poor at identifying Infantry threats. Preferring vehicle or BluFor aerial targets that show-up on radar. We would ideally need that script to get them to try and strafe, dive bomb etc.
So how I do it is as follows
I normally try and create a scenario where we have OpFor units being put under extreme threat... i.e. a big 20+ contingent of pubic players lands near a town and starts munching quickly through the OpFor defences. Especially if they have fixed wing or helicopter support.
I personally think all the manpads are relatively unrealistic, especially for 2nd or 3rd tier OpFor, they are very complex and difficult weapon systems to field in real life - and Highly unlikely to be effective unless the operator is highly skilled. A 2nd or 3rd teir nation is far more likely to throw up some old Mig 21's Mig 23's or Su-22's 24's - that's a really credible and genuine threat we see over Libya, Syria, Iraq etc.
So I launch up a strike wing of Su-25's or better still the Su-22, that has an AA, AG and lots of Boom Boom super-sonic punch - it will out climb and accelerate the harrier most time's I've gone head to head with them.
I then basically try and follow a theatrical OpFor strike. Buzz the AO try to spot any Blufor (normally miss by quite a long way, but close enough to occasionally cause secondary wounding etc.) I'd never precisely target a section. But a Fixed wing pilot is fair game.... Will try and harass rotary birds. In real life the speed differential and ground clutter makes a fast wing (of that vintage) attack on a rotary chopper very difficult, so I will simulate again low level buzzing to try and find them and horrible cannon fire to scare the bejeezus out of the pilot (normally ends up in me crashing into the sea!)
BluFor rarely if ever manage this situation well. There is lots of panic and shouts for CAS/CAP - which inevitably enables me to cause pandemonium for a good 10+ minutes until someone manages to find a dropped Igla/Strela and have at it... However with the S-22 it's so fast and controllable at low level (even for a CRAP pilot like me who flies with the mouse) that I can normally evade Manpads, or indeed give them such a short window of opportunity I'm normally over the horizon before they can get a shot off.
It's lots of fun and quite rewarding to see how the BluFor team react - but not something that is available without a real Pilot *DOM!* cough