It could make for an interesting dynamic (public or private).
Apollo (or any of the other guys in the mission creator team) - is it possible to implement the ability to respawn at a "captured" FOB (similar to how Dom has the sector control TvT missions)?
E.g. Players must stay within the vicinity of a predefined strategically relevant location (lets say it's a small field slap bang in the middle of the map) for 30 minutes to "capture" the location which then unlocks the spawn point. If said location is abandoned for 'X' amount of minutes/hours - area goes back to Opfor control, resulting in the loss of said teleport point.
Result should hopefully be: players fight their way to potential FOB, secure, hold, build and defend, defend and patrol - rinse and repeat.
Note: this is a query, not a request