Public misson objectives: Why destroy X is a dumb objective.
For me this is very uninspiring type of objective it doesn't make sense from strategic point:
Every military tactician knows that if you have intel about the objective location, It's time to conduct strategic strike that is:
- Low risk
- Fast.
- Precise.
- Cost efficient.
So there's 2 options that makes more sense than sending a lot of soldiers on foot or with vehicle to front line to risk their lives:
Indirect fire, may require recon to confirm
and most obviously.
Precision airstrike
So only thing is preventing a whisky unit to go and complete these objectives is our etiquette which is a arbitrary limitation. "Let the guys on ground play the game" is fair thing to do but at the end whisky is more likely to finish the objective if it's part of the plan.
And before you come here like a fanatic zealot yelling: A10 (or air asset x) is so OP!, I'll tell you one thing:
Attack aircrafts are designed to conduct strategic precision airstrikes.so they are not OP, they are following their function.bit offtopic but related to the issue
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In our missions anti air is more a metagame than an element due the mission framework: No friendly boots/wheels on area= AA threat minimal, friendly boots/wheels on area= high chance of AA units. This doesn't make sense for me. Back in our ARMA 2 days pilots had to do route planning because flying thru enemy occupied areas was dangerous as "dropping a soap in prison shower"

. Most importantly: it was balanced, constant and fair. <- This what we are missing in our public missions.
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This can be countered by gameplay standpoint. And there's a lot to do in our missions but the pitfall is when all objectives are done -> mission will be restarted and repeated, with same objectives in same place. This makes the mission to lose its appeal fast and this is why we have to keep mission rotation frequent. I rather play only one dynamic mission than few "scenario" type of mission with fetch x or blow X missions.
I tend to not follow the mission objectives if the falls to this category and patrol in opfor occupied areas.
There is few point mission makers should avoid when objective is destroy x:
1. Don't put the objective at the same location; objective should be random. Makes the mission more dynamic
2. Make the objective hard to detect from areal recon. (Areal recon is not OP, It's functional. In general; nothing in war is OP)
3. Most importantly, Don't put huge and obvious destroy me! marker on map. This takes away a huge part warfare: Intelligence gathering.
So if you ask me how destroy x objective is done right and the answer is Apollo: Hearts an minds: This mission simulates anti guerilla warfare reasonably accurately and has fully dynamic objectives. A perfect for extended public mission gameplay. only bad thing is it doesn't get enough time due the frequent rotation

.
There's a reason why I loved insurgency- mission in our ARMA 2 days, the objectives was simple but dynamic and didn't need a mission frequent rotation.
I'll conclude this with a request:
More dynamic objectives please, less obvious objectives. do not ignore Intelligence gathering part. Make anti air constant and balanced.