Spirit wrote:
Hey dudes long time no talk. I have been reading the thread here a bit and it seems a bit like judging the hammer by the skills of the carpenter. Just that we used MCC during MCC nights like we did does not have to do a lot with the capabilities of the tool MCC. If you prepare huge missions, create mission by hand on the fly, start quiclky, brief long or use the mission generator has nothing to do with MCC itself. MCC is used to make mission making easy. That can be done in any way you choose yourself.
To me it sounds like: lets throw away the hammer, the carpenter was really slow.
My 2 cents

Not sure what to make of this...given you and shay were the carpenters during our mcc mission nights. Perhaps we should blame the wood.

Anyway, I think you've misread the thread or it's intent - some of us are trying to revive the use of spontaneous mcc generated missions and are excited about the integration of Zeus. No one's knocking the power of the tool, but reflecting on why it didn't work well for us and how we can fix that.
I think the problem we had initially was that vanilla Arma was too far removed from what people were used to and we needed a modded mcc mission template sooner - 3CB unit structure and gear (acre radios, meds, Brit uniforms & weapons etc) pre-set up and ready to go would have cut out a lot of the confusion/time wasting at the start. On the public server we regularly plan and execute missions in extremely short time with random players so this is not necessarily the issue.