Update
Version 0.94 KoffeinFlummi released this 41 minutes ago
- Added: New optional "Flow" interaction menu (#808).- Added: Icons on interaction menus (#959).
- Added: Switch between bigger and smaller map tools (#852).
- Added: Align map tools (#852).
- Added: Draw lines on map with map tools or during briefing (#852).
- Added: Copy other players map lines (#852).
- Added: Display GPS coordinates on the map screen (#852).
- Added: Mission designers can define GLOC resistance for certain units using "this setVariable ["AGM_GForceCoef", 0.75]".
- Added: Animated raindrops on goggles (#1195).
- Added: Added M152 RAMS detonator package, range 5000m (#714).
- Added: Flashsupressors available in Arma 3 are now usable (#1054).
- Added: Support for custom jam clearing animations (#966).
- Added: M84 Stun Grenade (#419).
- Added: Many new entries in various languages, including new Italian support.
- Added: Improved documentation (
https://github.com/KoffeinFlummi/AGM/wi ... ng-Started)
- Added: Locking backpacks (#42).
- Added: Disposable rocket launchers (#187).
- Added: Vertical and horizontal scope adjustments (#1025).
- Added: 3D model for the UAV battery (#516).
- Added:
Module option to disable morphine overdose (#743).- Added:
Module option to set a damage coefficient (#916).- Added: Some actions con now be performed while inside vehicles (#824).
- Added: Configurable AGM modifier key (#850).
- Added: Dead Man's Switch trigger for explosives (#940).
- Added: Tweaks to weapon usage by AI (#1000).
- Added: Hotkeys to allow quick navigation of the action menus (#1178).
- Added: Improved add marker dialog (#1258).
- Added: Option to disable Respawn Button (#1292).
- Added:
Brought back the NATO symbols removed by BIS (#1250).
- Added: Added a hotkey to use the smoke launcher on vehicles even when the default key is bugged out (#1262).
- Added: Place fortifications.
- Added: Top Down Attack (#339).
- Added: Parachute landing animation (#540).
- Added: Altimeter (#540).
- Added: Paradrop of supplies (#711).
- Added: Partial support of remote controlled units via Zeus (#327).
- Changed: Allow moving while interaction menus is open (#833).
- Changed: Interaction Menus now remain open while the interaction key is pressed.
- Changed: Removed AGM_StriderFix, which is no longer neccesary (#1077).
- Changed: Physically correct wind drag (#996).
- Changed: Optimization of various functions by using new pushBack command (#989).
- Changed: Removed humidity effect over bullet trajectories (#1027).
- Changed:
Increased the odds of people spontaneously regaining conciousness (#943).- Changed: Many improvements to AGM_RealisticNames.
- Changed: Increased M57 Trigger Device range to 250m.
- Changed: Refined lock detection warning (#263).
- Changed: Improved rangefinding for vehicles (#341).
- Changed: Client option to disable vanilla command menu keybindings (#676).
- Changed: Removed toolkit from explosive specialists (#855).
- Changed: Removed body removal script in favor of Arma Corpse Manager (#1008).
- Changed: Increased dipersion for sabot bullets (#924).
- Changed: Increased XM-301 (Comanche) rounds damage (#935).
- Changed: Standardized release options (#936).
- Changed: Improved the handling of animation changes in medical (#1078).
- Changed: Tweaks to some inconsistent vanilla armor values for different classes and faction (#1021).
- Changed: AGM Binarizer no longer moves the Arma 3 tools executables (#1038).
- Changed: Syntax of custom AGM actions, to make them more similar to vanilla A3 actions (#1173).
- Changed:
Added configurable coefficient for treatment times of non-medics (#1269).- Changed: Physically based simulation of weapon heating and cooling.
- Changed: Weapon jam chance based on real life MRBS data (#1007).
- Fixed: Morphine status was sometimes not correcly linked accross clients (#929).
- Fixed: "Unit is bleeding" was shown for very minor injuries which couldn't be bandaged (#944).
- Fixed: User input remained disabled after switching from an unconcious unit (#1035).
- Fixed: User input remained disabled in spectator mode (#1251).
- Fixed: Weapons showed vanilla names when placed on the ground (#1001).
- Fixed: Support disabled doors (#963).
- Fixed: Conflict between AGM and new Arma walking speed (#992).
- Fixed: Explosives Module caused error in RPT.
- Fixed: Could not place explosives after team switching (#937).
- Fixed: Sniper classes didn't have a detonator by default (#939).
- Fixed: Wrong explosives behaviour on water (#857).
- Fixed: Units could mount static weapons while they're being dragged (#927).
- Fixed: Static weapons were locked after draging them once (#925).
- Fixed: Explosives disapearing after placed (#933).
- Fixed: Error on checking ammo of static weapons (#973).
- Fixed: A-10 Gau cannon burst inconsistent (#802).
- Fixed: Error in AGM_Respawn (#786).
- Fixed: Prisoners could throw grenades (#864).
- Fixed: Unconciousness effect active in spectator (#909).
- Fixed: View was uncentered after recovering from a G-force blackout (#938).
- Fixed: Goggles effects were applied to some new arma bandannas (#1013).
- Fixed: Nametags were visible through walls (#1048).
- Fixed: Respawn module didn't re-add binoculars (#1134).
- Fixed: The killer of AI units was incorrectly reported (#1155).
- Fixed:
Fireteams were not JIP compatible (#1187).- Fixed: Divers could bandage themselves underwater (#1202).
- Fixed:
Default map marker was broken by A3 update (#1221).- Fixed: Could not load/unload from boats (#1279).
- Fixed: Placing fortifications wasn't working on multiplayer (#1284).
- Fixed: Waking up didn't restore the animation when inside a vehicle after the v1.32 update (#1301).