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ACE3 Announced!

78 posts in this topic
Posted: Thu Apr 02, 2015 2:42 pm     Super secret spam barrier
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Howl wrote:
Meh.

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Posted: Thu Apr 02, 2015 3:02 pm     Super secret spam barrier
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Cheer up, Howl. If Dsylexci is looking forward to it, maybe it will make piloting more exciting! :D

"Never turn down an ale, who knows if it may be your last."


Posted: Sun Apr 05, 2015 1:31 pm     Super secret spam barrier
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Jaynus posted this https://youtu.be/gga5z7_kqis on reddit.


Posted: Tue Apr 07, 2015 8:26 am     Super secret spam barrier
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Andy1 wrote:
I never played with ACE 

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Posted: Tue Apr 07, 2015 8:29 am     Super secret spam barrier
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Andy you will love the arty system!  I can't wait.  For me the hype is real, especially with the merger of all of our faves.
Although TBH the mod isn't finished till bananas make an appearance.


Posted: Tue Apr 07, 2015 10:06 am     Super secret spam barrier
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Yeah I am frosty. Is definitely exciting news.


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Posted: Thu Apr 09, 2015 10:43 am     Super secret spam barrier
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Melonfish wrote:
Yojimbo wrote:
Finally, hopefully we will get a real Artillery system to use, none of that vanilla EZ mode currently in place, give me range tables!
Hells yeah! proper range tables on the mortars would be nice, however i'd recommend we update our grid ref system to make it a bit more accurate.
i'd suggest using OS standard for this, the keypad system is ok for general location but if we want to be really accurate we should switch to the 10X10 grid option, imo at least.

The stuff we used in our artillery operator training (with codings artillery mod) works very well.


Posted: Thu Apr 09, 2015 11:11 am     Super secret spam barrier
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Mefirst wrote:
Melonfish wrote:
Yojimbo wrote:
Finally, hopefully we will get a real Artillery system to use, none of that vanilla EZ mode currently in place, give me range tables!
Hells yeah! proper range tables on the mortars would be nice, however i'd recommend we update our grid ref system to make it a bit more accurate.
i'd suggest using OS standard for this, the keypad system is ok for general location but if we want to be really accurate we should switch to the 10X10 grid option, imo at least.

The stuff we used in our artillery operator training (with codings artillery mod) works very well.

As Mefirst has already said in the latest round of artillery training I had already introduced 8figure grid references because as you say Melonfish keypad method for arty just isn't accurate enough.  So looking forward to this release that and the new Alive insurgency being released.


Posted: Thu Apr 09, 2015 1:44 pm     Super secret spam barrier
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Haha yeah I know it makes a change for us to be ahead of things for once doesn't it.


Posted: Thu Apr 09, 2015 9:41 pm     Super secret spam barrier
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RDogg wrote:
ACE3 repository is now available - https://github.com/acemod/ACE3
I can't express how happy this makes me.


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