Dev1 Server Mission updated to use the newest version of @AGM (0.9.4).
Use the Dev 1 Repo.
Mission Changelogv14t AGM v3
- @AGM med module
-- damage coef: 0.5
-- bleeding speed coef: 1
-- pain effect coef: 1
-- non-medic time coef: 2
-- max unconsc time: 300
-- allow non-medics: yes
-- require diagnosis: yes
-- prevent instant death: yes
-- prevent death while: yes
-- single bandage: yes
-- unconscious can chat: no
-- enable overdosing: no
To players:Do NOT vote unless you have played on the Dev1 server. We don't want to know what you think of it in theory, but in actual practice on our server.
(We can see who has logged time on the server ...)To mission makers:Regarding using @AGM for Op's, you'll know when this is ok because AGM will appear on the
Approved Mods List (scroll down past the public server list). Until then, it's not allowed. Please allow us to go through a proper testing cycle, making sure that everything works how we like it and that it's bug free.