The AGM version of the
BMR Insurgency mission is now running on the
Public Server for final trials.
Rather than switch off the ability for non-medics to revive unconscious players (limiting on a public server with variable player count) we have adjusted it so that non-medics will now take 4 times longer (was 2 times) than a medic to provide assistance. Please test this out and let us know what you think.
If we adopt AGM and use it for official Op's, it can be set-up so that only medics can revive downed players.
Regarding AI, it looks like they have the same damage modifier applied as do the players, which is currently set to 0.5, so that we don't get taken down with the first shot. We'll ask the AGM authors if they'll add a module parameter to separate out the AI from the player damage settings.