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ACE3 Announced!

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Posted: Tue May 12, 2015 10:12 pm     Super secret spam barrier
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It's out its been released!!!!!


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Posted: Tue May 12, 2015 10:41 pm     Super secret spam barrier
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sweet, now we have to start the sacrificial Ritual to please the ancient ones so that the mod will find its way onto the server :)


oh ancient ones please accept this picture of a German Tank as a token of my gratitude ... http://full.pr0gramm.com/2015/04/19/756 ... 3ac157.jpg 

also a picture of a cute otter ... http://full.pr0gramm.com/2015/01/07/c8811c8b1ea7f376.jpg ... you never know how to please the Gods


Posted: Tue May 12, 2015 10:42 pm     Super secret spam barrier
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Moeses wrote:
sweet, now we have to start the sacrificial Ritual to please the ancient ones so that the mod will find its way onto the server :)


oh ancient ones please accept this picture of a German Tank as a token of my gratitude ... http://full.pr0gramm.com/2015/04/19/756 ... 3ac157.jpg 

also a picture of a cute otter ... http://full.pr0gramm.com/2015/01/07/c8811c8b1ea7f376.jpg ... you never know how to please the Gods

Offering accepted.
Working on it now - for Dev server testing anyway.

PS less of the "ancient" please ;-)


Posted: Tue May 12, 2015 10:43 pm     Super secret spam barrier
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nice tank Moeses !! I approve


Posted: Wed May 13, 2015 10:46 am     Super secret spam barrier
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dom.stb wrote:
Apollo wrote:
PS less of the "ancient" please ;-)

Lol. Not the first time Moeses needed a good talking to from a higher power. :)

I'm going to give him the Milliband stone tablet to carry around as no one else is using it now. That should teach him a lesson.


Posted: Wed May 13, 2015 10:47 am     Super secret spam barrier
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Do you want someone to model that ingame then Apollo for him to have in his backpack as punishment.


Posted: Wed May 13, 2015 9:51 pm     Super secret spam barrier
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Quick note about one of my biggest issues with ACE3 until today.

There is finally a alternative when it comes to the usage of the UI for the interaction menus. In the ACE3 options, you can now set it up that you dont have to face/point at the buttons you want to use. You can keep it centered and do it with the mouse, while you become static, like when using menus in AGM or CSE right now.  For me, this makes the UI actually work and I can actually play the game and not the UI.

There is no war to end all wars.


Posted: Thu May 14, 2015 10:25 am     Super secret spam barrier
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By the way, if anyone wants to Rebind their Keys, they can do that under Configure - Controls, and then on the bottom right it says: Configure Addons which then you just choose ACE3 (Common) for the Interaction Keys and set them to what ever you like. :) (Since nobody wanted to answer this question for me yesterday!)

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Posted: Thu May 14, 2015 10:29 am     Super secret spam barrier
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Melonfish wrote:
Mefirst wrote:
Quick note about one of my biggest issues with ACE3 until today.

There is finally a alternative when it comes to the usage of the UI for the interaction menus. In the ACE3 options, you can now set it up that you dont have to face/point at the buttons you want to use. You can keep it centered and do it with the mouse, while you become static, like when using menus in AGM or CSE right now.  For me, this makes the UI actually work and I can actually play the game and not the UI.

Is this client side or server set? it'd be nice if we could set this client side so people can use their prefered method.
i haven't loaded up ace3 to test yet myself, hell haven't managed to run arma since monday.

Client side.
In game, press Escape, go to ACE options top left.


Posted: Thu May 14, 2015 10:43 am     Super secret spam barrier
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Cougar wrote:
I've seen some of you guys testing ACE3 out and from what I've heard its all good stuff, do we know whether ACE3 will be used on the public server, the private server or both yet?

regards

Cougar 

We are almost certain to adopt it for all missions.
Question is whether it's stable and bug free enough right now, or in a week or two.
And then what settings will we use - the big medical debate.

Once the decision to change is made and we have decided on settings, mission makers will need to convert old missions and our mods will need to be updated and released to use @ace3 not @agm; not an inconsiderable amount of work.


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