Posted Today, 22:01
#1704 Advanced Combat Environment 3 UpdatedVersion 3.3.0
Download:GithubChangelog Summary:CHANGED:- Explosive placement is now virtual (#1902)
- Low levels of pain will decrease over time (#1954)
- Default keybind to cycle down laser codes (#1956)
- Wind indicator now accounts for freelook (#1980)
- Codebase was largely refactored (#2003-#2017, #2046-#2051)
- Bandaging a healthy body part will create clean bandages (not bloody) (#2026)
- Integrated the ASDG JR optional PBO now that ASDG JR is part of CBA (#2211)
- Time taken to fill a bodybag increased (#2233)
- Time taken to bandage and tourniquet were modified (#2263)
- Tourniquet will interfere with blood pressure and heart rate of applied limb (#2268)
- Hearing protection given to helmets with peltor headsets (#2297)
- Spotting scope animation improved (#2314)
- Laser pointer code using lineIntersectsSurfaces command (#2328)
- Tracer sizes improved (#2341)
- Clock on map is hidden if unit has no watch (#2344)
- Flashbangs are sorted under explosive throwables rather than misc. (#2358)
- Clarified description of heal hitpoints medical setting (#2392)
- Large overhaul of the medical handle damage system (#2361)
FIXED:- Reserve parachute was set as public item (#1974)
- Some actions didn't work with the "click to interact" setting (#1977)
- Actions couldn't be added to an object/class if the main actions node was missing (#1986)
- Incorrect inheritance was used in changes to map compass object (#1993)
- Medical actions would reset the current fire mode (#2000)
- The "Join group" action wasn't respecting the team management enabled setting (#2027)
- Medical litter creation was producing unnecessary code loops (#2031)
- Unloading patients from vehicles (#2032)
- Slideshows didn't work on dedicated servers (#2040)
- Awkward sitting positions/movement (#2057, #2338)
- CPR would never succeed when patient was in revive state (#2099)
- Unpushable SDVs (#2109)
- Nametags were drawn on the escape menu (#2135)
- Unable to load captives into helicopters (#2136)
- CheckPBO had an endless loop under certain settings (#2137)
- Nametag soundwave icons didn't fade with distance (#2148)
- 1.50 "Updating base class" nonsense (#2160)
- Zeus interaction menu prevented/enabled use of various other hotkeys (#2216)
- MicroDAGR minor display bugs (#2235)
- Bad animation used when captives loaded into an FFV seat (#2249)
- Exporting client color settings (#2250)
- Bruises would prevent hitpoints being healed with relevant setting active (#2298, #2389)
- Animation clipping and camera on the tactical ladder (#2299)
- Door interaction in 3rd person (#2312)
- Autoriflemen spawning with ghost grenades (#2315)
- Inappropriate interaction while on a ladder (#2320)
- Goggles overlay would disappear in FFV seats and gunner seats (#2327)
- Map tools rendered badly when used with incorrect aspect ratios (#2334)
- High command module would break ACE file checking (#2336)
- Flashbangs now properly rebound from surfaces (#2337)
- Flickering hand flares (#2343)
- Gear restoration when death occured in a vehicle (#2359)
- Fixes for unconscious waking up in basic medical (#2361)
- Fixed shotgun ammo would not do any damage (#2361)
ADDED:- Repair (#186)
- Cargo (#275)
- Flashlights (#1816)
- Support for magazine overpressure definitions (#1832)
- Increased vertical head movmement range (#1854)
- Spectator (#1915, #2083)
- Map tools support for itemMap children (#2036)
- Medical menu (#2039)
- Setting for captive arrest circumstances (#2053)
- Settings menu categories (#2058)
- CPR action to basic medical (#2114)
- Zeus modules to assign medical vehicles/facilities/personnel (#2162)
- Setting to automatically make all created objects editable by all zeus units (#2163)
- Allow diagnose action on torso (#2361)
REMOVED:- Protection PBO (now handled as part of medical) (#2361)
A full list of merged pull requestsKNOWN ISSUESWe have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.
WORKAROUND: The latest CBA RC7 Hotfix 2, v1.1.23 has an optional PBO that you can activate to help resolve these situations.
1. Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
2. Restart Arma.
If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.
Developers can update their mods by one of the following methods to work with ACE.
Reference:
Two guides to help developers get started with the CBA extended event handler system