3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic + Post Reply

ALiVE

19 posts in this topic
Posted: Thu Apr 09, 2015 3:34 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder

Posts: 2308
Ribbons:
Service Medal (5) Donator (1) Modding Team (1)
Leadership (1) Operation Medal (2)
It sounds amazing I'd love to have a mission like that.


Posted: Thu Apr 09, 2015 3:59 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Leights Opfor pack was unfortunately a mess when I last tested it a short while ago. Its error log is on the public mod RPT thread. Maybe it will have improved in the meantime.


Posted: Thu Apr 09, 2015 4:01 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder

Posts: 2308
Ribbons:
Service Medal (5) Donator (1) Modding Team (1)
Leadership (1) Operation Medal (2)
:) that Apollo is alive (see what I did there) :( that Leight's may be broke still.


Posted: Thu Apr 09, 2015 4:20 pm     Super secret spam barrier
Quote
Offline
Colour Sergeant
Colour Sergeant
Other duties:
Modder
Operations Design Team
Public Mission Admin

Posts: 3094
Ribbons:
Service Medal (7) Modding Team (1) Mission Designer (1)
Public Regular (1) Operation Medal (5) Weapons Operator (1)
Apollo wrote:
Leights Opfor pack was unfortunately a mess when I last tested it a short while ago. Its error log is on the public mod RPT thread. Maybe it will have improved in the meantime.

Hey Apollo. :)

I think the pack that was tested was 0.7. Current is 0.8. It is feasible some have been corrected. I recall the main issue was the 'item not stored in the vest' error. Does that spam constantly while the server is up, or is it a 'one time on load' type of error? It is a shame if it is the former. If the pack is retested 'officially' I will pass on the errors to Leight and see if he can fix them.


Posted: Sun Apr 12, 2015 5:36 am     Super secret spam barrier
Quote
Offline

Posts: 1585
Location: Zurich, Switzerland
Ribbons:
Donator (1)
Howl wrote:
The criteria for pegging mods as 'unplayable' is really incorrect. I've pointed this out in the RPT threads but it seems nothing has changed. . .

I agree that one-time RPT spam doesn't break the game... But it does, imho, indicate a low-quality, or at least low-quality quality-assurance. 
Checking your *.rpt is trivial and the errors we see here are usually related to dodgy porting - maybe  tedious to clean up, but usually not 'hard' for someone who can do the porting in the first place. 

It's like MCC a few months ago: Yes it worked, but it constantly spat out script errors, mostly simple-to-fix stuff like zero divisor or missing function. Not the most confidence inspiring ;) 


Posted: Sun Apr 12, 2015 3:51 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder

Posts: 2308
Ribbons:
Service Medal (5) Donator (1) Modding Team (1)
Leadership (1) Operation Medal (2)
They responded on the Alive thread Melon, saying that its not possible to release it.


Posted: Wed Oct 14, 2015 10:20 pm     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Image
alivemod.com
The next generation dynamic persistent mission addon for ArmA3
Release 0.9.10

Major new features for ALiVE in this release: Headless Client, Linux Persistence, Command & Control Tablet, Group Manager
We are very excited to release a completely rewritten plugin that supports both Windows and Linux dedicated servers. Massive thanks to Secure for his code magic and dedication over the last few months making Linux persistence a reality. Follow the instructions on War Room to setup your server. The latest plugin is REQUIRED for all ALiVE 0.9.10 servers, both Windows and Linux. The old plugins will no longer work.

Meanwhile, Highhead solved one of our biggest challenges of how to spawn all ALiVE Virtual AI onto Headless Client. The option to use Headless Client for all AI Placement modules represents a huge performance boost for those who enjoy full scale dynamic campaigns with thousands of AI and lots of players in different parts of the map. The option to use Headless Client can be found in the ALiVE (Required) module. Highhead has also implemented a staggered spawn feature which reduced the stuttering that was sometimes experienced when a lot of units were deprofiled at once.

In addition, Tupolov has been working to improve the Server Performance Monitoring suite, which now has the option to autorun on any mission even without an ALiVE module placed. This requires an optional pbo to be run on the server and of course you need to login to War Room and set up your server details there to see the stats. Thanks to Dwarden for the feedback!

Some people have already seen SpyderBlack's fantastic Command & Control tablet, which enables players to create map overlays of operational activity, tactical intelligence and even take over control of the battle from the AI Commander. We loved it so much that we have fully integrated it into ALiVE and will continue to work with Spyder to develop it further. Alongside this, ArJay has been hard at work developing a Group Manager (for both Player and AI groups), which has long been a popular request by the community.



ImageImageImage

Tupolov has made some enhancements to the IED module, allowing you to use custom assets for urban and roadside IEDs as well as clutter to help disguise them. He has also improved the Suicide Bomber code to make things a little more..."fun".

We've also added ambient Sea Patrols to our Military Objectives (Civilian) module. OPFOR and BLUFOR will now execute both surface and subsurface patrols near strategic maritime locations. You will need to configure custom "Naval" groups to use maritime groups with mods that don't have them defined already. See the wiki for details of custom mappings.

Finally, you will find another update to the ALiVE Menu system. We've tidied it up and now provide 4 sub menus - Player Options, Admin Actions, Commander Actions and Module Settings. Player Options allow you to configure your player experience, while Admin Actions give you some tools to help mission creation/management. Module Settings is new and we will building on this, allowing you to change module settings on the fly (where appropriate), such as the IED module for example. Commander Actions is available if you place the C2ISTAR module and gives you access to lots of tools such as Combat Support, Resupply, Intel, Group Manager and Task Manager.

The rest of the team has been busy with fixes and enhancements - full change log below!
 
Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission.

Download
Grab the latest version from ALiVEmod.com
Also available from PlayWithSix and ArmAholic.

Note for server admins that this build absolutely requires the new @ALiVEServer package. The old one will no longer work.

Image
Join the War Room Now!
Manual
Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know by submitting a ticket on our Development Tracker and we'll look to fix it.

Support Forum
For direct support and feedback from the ALiVE dev team, join us on our forum at http://alivemod.com/forum/

Release Highlights
  • Linux dedicated server support for ALiVE Data & Persistence
  • Headless Client support for all Virtual AI Placement modules
  • Player Command & Control Tablet
  • Group Manager
  • Enhanced Server Performance Monitoring
  • White/Black list added to Military Logistics module
  • Combat Support improved to work with arty & mortar addons
  • AI Spawns staggered slightly to reduce stuttering
  • Customize IED classes
  • Sea Patrols
  • New Menu Layout
Changelog
Spoiler 


Work In Progress?
This is essentially our 1.0 Release Candidate but there are a few things we'd like to fix still. Headless Client introduces several locality challenges with commands and War Room stats that we'd like to iron out. There is also an annoying button rsc error in arma3 rpt since the last patch that we need to squash. Elsewhere we're beginning to look at greater ACE3 support and integration.

Disclaimer
ALiVE is still in BETA and subject to change. We may need to clear persistent database data from the War Room before major updates but we will try to let you know well in advance if this happens. We have done our best to ensure backward compatibility for your missions. However, in case you get a new error with an existing mission, please delete and replace the offending module in the editor and you should be good to go again. As usual, please post any issues or feature requests on our tracker.

ALiVE has transformed my Arma 3 experience, how can I thank you?
Please feel free to donate! It costs us about $65 per month to run our War Room website and ALiVE Database servers. Donate here http://www.alivemod.com/#Donate

Special thanks to everyone here for supporting us with donations to the ALiVE mod development effort.

Have fun! 


Posted: Wed Oct 14, 2015 11:52 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Thanks SJ, brilliant news on the HC for all AI and the rest looks cool too.
My mission update time tomorrow should be...'fun'.  :-)


Posted: Thu Oct 15, 2015 8:20 am     Super secret spam barrier
Quote
Offline

Posts: 5913
Location: Essen, Germany
Ribbons:
Media Man (2) Donator (1)
Image

There is no war to end all wars.


+ New Topic + Post Reply


Who is online

Users browsing this forum: No registered users and 84 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB