Benzy wrote:
People are surprised they are fixing the mod and trying to make it work superbly before adding huge amounts of content.
It's not about the development speed, it's about the development priorities. They seem to care more about intricate details of each radio's UI rather than implementing things that impact 'normal' gameplay.
It's as if somebody was making an aircraft mod and then spent several months to fine-tune their simulation of loading missiles onto the vehicle (with a full simulation of loading carts, hard-points, adapters, etc) but neglected to put in any missiles other than a single sidewinder variant. While that deep level of simulation is nice, I'd much rather have an aircraft that I can actually use in *all* missions rather than just air-to-air TvT's.