3 Commando Brigade

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Posted: Sat Jan 31, 2015 12:04 pm     Super secret spam barrier
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@3CB_Config


A new mod has just been released to PlaywithSix from 3CB for use on our public server, and it is now included in our modset.

Here is the Readme giving details of what it does:


------------------------------------------------------------------
@3CB_CONFIG
VERSION
v1.0
------------------------------------------------------------------

DESCRIPTION
Configuration mod to customise gameplay
By 3 Commando Brigade, https://www.3commandobrigade.com

FILES
@3cb_config\addons\UK3CB_Config.pbo
@3cb_config\addons\UK3CB_Config.pbo.UK3CB.bisign
@3cb_config\keys\UK3CB.bikey

REQUIREMENTS
@3cb_baf_vehicles
@agm
@beretpack2
@cup
@rksl_attachments
@stkr_bi
@task_force_radio
@3cb_baf_units
@asdg_jr
@cba_a3

ACKNOWLEGDEMENTS
@tmr_blastfrag - open source version included.

BACKGROUND
There are many small issues with current mods, which adversely effect 3CB's style of game play.  The idea of this mod is to allow the customisation of existing mods, for both server and client, that allows 3CB to adjust their behaviour to meet our requirements. The functionality will change over time, as and when configuration of external mods is required.
At present there is no intention to release this mod to the wider community as it's use is limited to the 3CB style gameplay. 

FEATURES
The following fixes and improvements have been made to the original mods:
- AGM bipod added to CUP L86A2, L110A1 and L7A2
- Allow barrel swapping enabled on CUP L110A1 and L7A2
- Added tracer ammo to CUP L85/86
- Added Beret's to standard loadout
- Added AGM items to standard loadout (inc. medical supplies, map tools and cable ties)
- Added RKSL LDS and PMII_312 to standard loadout
- Implemented ability to sling and stow a helmet/beret.  A slung helmet does not take up inventory space.  Uses AGM action menu
- Disabled AGM "join group" and "leave group" menu items
- Added TMR_Blastfrag
- Toned down AGM ear ringing.  Removed the sound reduction when wearing earplugs and also addded earplugs by default.
- Updated the STKR_BI backpack loadouts to be compatible with VAS
- Added AGM spare wheels and jerry cans to the Coyote and Jackal
- Added a crate loadout to the Coyote and Jackal based on the BAF_units loadout
- Added TFAR radio ID monitoring.  Checks for duplicate radio IDs, and warns player

KNOWN ISSUES

CREDITS
Lifetap [3CB]


Posted: Sat Jan 31, 2015 12:53 pm     Super secret spam barrier
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- Implemented ability to sling and stow a helmet/beret.  A slung helmet does not take up inventory space.  Uses AGM action menu
- Added TFAR radio ID monitoring.  Checks for duplicate radio IDs, and warns player

Great additions.

Image


Posted: Sat Jan 31, 2015 3:37 pm     Super secret spam barrier
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Those Grenades are Deadly !!

Actually lobbed a couple into the bushes where sneaky russians were shooting us with no visual at all and Blam Blam... no more russians.

Really effective. But COVER Needed !


Posted: Sat Jan 31, 2015 7:21 pm     Super secret spam barrier
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It doesn't appear, Lifetap was having issues where the helmet just didn't react the way he wanted it to on the body.  So when you sling the helmet it kind of disappears.


Posted: Sat Jan 31, 2015 8:39 pm     Super secret spam barrier
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The skeletal model in Arma is a little bit "strange".  I can fix the helmet to a unit, but it behaves like it has full stabilisation.  It looks terrible, they'll have to stay invisible for now.


Posted: Sat Jan 31, 2015 10:08 pm     Super secret spam barrier
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The problem is, it has a presence in the game world, but doesn't get attached properly so kinda rubber bands around.

Well that's my interpretation anyway


Posted: Sat Jan 31, 2015 11:33 pm     Super secret spam barrier
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Wouldn't that be hard to do since every backpack is a different shape?

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Posted: Sat Jan 31, 2015 11:50 pm     Super secret spam barrier
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I did attach it to the backpacks initially, same problem.   What is required is to remodel every backpack in game with a helmet slung on the top :)


Posted: Mon Feb 02, 2015 12:45 pm     Super secret spam barrier
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It's back on the public now, currently The Mannerheim Line.
Seems to be working great.


Posted: Mon Feb 02, 2015 6:51 pm     Super secret spam barrier
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Yep Grenades now Properly dispense Fragmentation. out to significant distance.

Longer term we might need to look at distinguishing between grenade types, i.e. Defensive Fragmentation types that this simulates vs Offensive Shockwave only nades.

SJ


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