Hench wrote:
As a *request* going forward maybe some "camo" variants, I've recently seen pictures where front rails have been coloured in khaki and green, as well as weapons that have been painted in shades of green/khaki, a small thing but can give the weapon the personal feel.
The LDS perhaps needs some work, a few (though not my own) grumbles about reticule inaccuracies (I don't claim to be an expert in these things) but I personally haven't used it mainly down to my preference for the aforementioned.
The LLM seems to be a bit small and mounted a bit too far forward on the gun, may just be personal taste though, as a *request* would it be possible to see the LLM made as a single attachment that is both a laser and a flashlight.
Then there's a the L131A1 which is nice, again personal taste, but the sight picture doesn't sit right, however, the sound is perhaps one of the best I've heard for a pistol mod to date.
Quite separately and as a finicky detail *request*, could we perhaps see a animated magwell, so that when a magazine is removed from the weapon slot in inventory, this is represented on the weapon model itself.
In terms of the camo variants, some images would be very useful.
Can you be specific as to which of the LDS scopes you've heard are inaccurate. Is it possible they've been used on a weapon that is not an L85, as this is the only weapon that is accurate with that scope?
We're working on an LLM-01 with dual functionality, it just did not make it into the current release. But it'll hopefully be there for v1.1
I'm not sure what you mean by the L131 sight picture not "sitting" right. This is how the gun is sighted in the mod?

New animations are currently an issue for us, as we don't have an animator. Now if anyone has character rigging experience, then please step forward

Thanks for this feedback.