3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic + Post Reply

3CB Weapon Pack - Feedback and Bug Reports

132 posts in this topic
Posted: Thu Oct 20, 2016 11:29 am     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Modder
Public Mission Admin
Advanced Trainer
Recruit Trainer
Server Admin
Operations Design Team
Site Admin
Game Admin
Operations Coordinator

Posts: 6792
Location: Yorkshire, UK
Ribbons:
Service Medal (7) Helpful Techie (1) Donator (1)
Modding Team (1) Training Team (1) Zeus Operations (2)
Mission Designer (5) Leadership (1) Asset Medal [Armour] (1)
Public Regular (1) Operation Medal (5)
Jdownward wrote:
^^ any chance this could be implemented so it can be used properly against tanks. 

Could it be implemented, yes.  The angled warhead attack on NLAW has been on the list for ages.  Will it be implemented, probably not.  There are just too many other things that we prioritize above fixing the NLAW warhead.  

Its a "nice to have" with minimal impact on game play.   


Posted: Thu Oct 20, 2016 11:40 am     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Modder
Public Mission Admin
Advanced Trainer
Recruit Trainer
Server Admin
Operations Design Team
Site Admin
Game Admin
Operations Coordinator

Posts: 6792
Location: Yorkshire, UK
Ribbons:
Service Medal (7) Helpful Techie (1) Donator (1)
Modding Team (1) Training Team (1) Zeus Operations (2)
Mission Designer (5) Leadership (1) Asset Medal [Armour] (1)
Public Regular (1) Operation Medal (5)
I think you misunderstand.  I'm not saying the effectiveness is a nice to have, just how the angled warhead is implemented.

Our NLAW has a much greater effectiveness than the vanilla NLAW, to compensate for the lack of an angled warhead.  I make the assumption that the warhead is hitting the top of the tank and increase the warhead lethality appropriately.

But don't expect 100% chance of a kill.  There are so many factors that add to a tanks survivability against even an NLAW, that are not modelling in-game.


Posted: Thu Nov 10, 2016 7:02 pm     Super secret spam barrier
Quote
Offline
Sergeant
Sergeant
Other duties:
Recruitment Manager
Modder
Operations Design Team

Posts: 1334
Ribbons:
Service Medal (5) Donator (1) Modding Team (1)
Recruitment Team (1) Kodak Commander (1) Zeus Operations (3)
Mission Designer (4) Leadership (1) Operation Medal (4)
Found a pretty game breaking bug, when you put a 7.62 100 round belt on the floor, the model only has 25 rounds.

Literally unplayable


Posted: Thu Nov 10, 2016 7:15 pm     Super secret spam barrier
Quote
Offline
Colour Sergeant
Colour Sergeant
Other duties:
Modder
Operations Design Team
Public Mission Admin

Posts: 3087
Ribbons:
Service Medal (7) Modding Team (1) Mission Designer (1)
Public Regular (1) Operation Medal (5) Weapons Operator (1)
What?

"Never turn down an ale, who knows if it may be your last."


Posted: Thu Nov 10, 2016 8:07 pm     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Operations Design Team

Posts: 1187
Ribbons:
Service Medal (2) Media Man (1) Donator (1)
Mission Designer (3) Asset Medal [Air] (1) Operation Medal (4)
He's being a twat.

My YouTube Channel
All my content is available with the CC BY 4.0 license.


Posted: Thu Nov 10, 2016 9:24 pm     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Modder
Public Mission Admin
Advanced Trainer
Recruit Trainer
Server Admin
Operations Design Team
Site Admin
Game Admin
Operations Coordinator

Posts: 6792
Location: Yorkshire, UK
Ribbons:
Service Medal (7) Helpful Techie (1) Donator (1)
Modding Team (1) Training Team (1) Zeus Operations (2)
Mission Designer (5) Leadership (1) Asset Medal [Armour] (1)
Public Regular (1) Operation Medal (5)
He's confused.  He's run out of fingers and toes and is struggling to count past 20


Posted: Mon Nov 28, 2016 8:56 am     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Modder
Public Mission Admin
Advanced Trainer
Recruit Trainer
Server Admin
Operations Design Team
Site Admin
Game Admin
Operations Coordinator

Posts: 6792
Location: Yorkshire, UK
Ribbons:
Service Medal (7) Helpful Techie (1) Donator (1)
Modding Team (1) Training Team (1) Zeus Operations (2)
Mission Designer (5) Leadership (1) Asset Medal [Armour] (1)
Public Regular (1) Operation Medal (5)
Snowman, several fixes and improvements have been made to our mods, many of which still require testing/QA.  The reason for the delay is that the majority of the mod team also holds other roles/responsibilities within 3CB and these have taken priority over the past 2-3 months.

We'd love to get a do a round of hotfixes before the holidays, but I cannot promise anything.


Posted: Tue Jan 03, 2017 2:44 am     Super secret spam barrier
Quote
Offline

Posts: 629
Location: Chelmsford, England
Ribbons:
Service Medal (3)
New year, new bugs\stuff I found to irritate the sh*t out of the modding team Image.

Recently came to my attention that a lot of our current classes don't have the correct rifle. I've literally only just noticed this now, having spent literal countless hours in the editor pissing about.

The L22A2 \ SA80 AFV. Or, more commonly known as the "stubby" L85.

Now, not to be nitpicky, but this rifle never officially received it's A1 or L22 designation during it's introduction, rather it was known as the SA80 AFV. It later received upgrades during the SA80 A1-A2 transition, along with the L85 and L86, which is when it received it's L22A2 name. Both the SA80 AFV and L22A2 had a very similar look, short barrel with no iconic plastic fore handguard furniture. The notable difference between the two being the cocking handle; the SA80 AFV having a round one same as the A1 SA80's and the L22A2 having the comma shaped plastic cocking handle. Another easily notable difference between the two being the angled foresight on the L22A2 to the sudden drop on the SA80 AFV, where you can see the exposed gas regulator\adjuster (coloured grey) poking out of the foresight. There are other small, less notable differences between the two, like the SA80 AFV lacking the magazine release catch shield introduced with L22A2.

Image references
Spoiler


Our current L22A2 in the modpack is the correct rifle. However, the rifle designated as the "L22" is, as far as I'm aware, is fiction and has never actually been made. It also looks remarkably similar to an airsoft model I found searching the web to find any proof of it's existence lol.

More image references with the 3CB modpack designated names.
Spoiler


So, basically what I'm saying is that this "L22" rifle we have in our modpack never actually existed and wasn't ever used by British troops. But, unfortunately, we do have a lot of classes which uses this rifle. And I'm requesting if it could be removed from the modpack, or at the very least taken off of the unit loadouts for the listed units below and replaced by the L22A2 rifle.

And, I'm now well aware it takes a f*cking long time to re-code everything, but it would be nice to see if this could be squeezed into the next patch\hotfix. Completely understandably if that's not able.

List of all the unit classes using the "L22" rifle.
Spoiler


SA80 AFV
Spoiler


L22A2
Spoiler


Cheers.

P.S: Mod team you're all doing a fantastic job with the mods and I'm genuienly looking forward to more fun toys to play with in the future.


Posted: Tue Jan 31, 2017 3:29 pm     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Modder
Public Mission Admin
Advanced Trainer
Recruit Trainer
Server Admin
Operations Design Team
Site Admin
Game Admin
Operations Coordinator

Posts: 6792
Location: Yorkshire, UK
Ribbons:
Service Medal (7) Helpful Techie (1) Donator (1)
Modding Team (1) Training Team (1) Zeus Operations (2)
Mission Designer (5) Leadership (1) Asset Medal [Armour] (1)
Public Regular (1) Operation Medal (5)
That's the plan ..... eventually.  It's just not quite as simple as it looks.  Each requires a separate animation.


Posted: Mon Mar 13, 2017 12:45 am     Super secret spam barrier
Quote
Offline
Corporal
Corporal
Other duties:
Operations Design Team

Posts: 203
Ribbons:
Service Medal (5) Donator (1) Frag of the match (1)
Zeus Operations (1) Mission Designer (1) Leadership (1)
Asset Medal [Armour] (1) Asset Medal [Air] (1) Public Regular (1)
Operation Medal (5) Weapons Operator (1)
Just a small note on the new L129s, the buffer tube seems to be WAY too thin, 30 odd milimetres that it should be?

Ad Astra


+ New Topic + Post Reply


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB