Niko wrote:
If we just had added KNMP these faction discussion would never come up
KMNP is neat, but it does something very different. KMNP gives you vanilla uniforms and gear with different textures. Nice, but you're still using 2035 gear, just with different camo textures. EDIT: Also, what clyde said about needing to script stuff

LOP on the other hand combines custom assets ( e.g. the taliban fighters, hilux pickups, etc ) with RHS assets and retextured RHS uniforms, gears
and vehicles that result in factions that are much more than what KMNP provides.
It seems like RHS have now developed a mod that does the "RHS retextured" part of @LOP. Our mod team has a set of ported Taliban units/hliuxes/etc so in combination we might eventually be able to replace @LOP with RHS:GREF and a 3CB mod, giving us baddies that don't regularly cause missions to crash/get removed from rotation