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Posted: Mon May 16, 2016 6:24 pm     Super secret spam barrier
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RHS


It just got another update. Still waiting on armaholic / pw6 to host though.:

https://forums.bistudio.com/topic/18343 ... f/page-388


Posted: Mon May 16, 2016 8:52 pm     Super secret spam barrier
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Cool - how does the new armour system affect our kit?


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Posted: Mon May 16, 2016 9:43 pm     Super secret spam barrier
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"RHS: GREF aims to expand Arma 3 with various independent fictional and real factions that fall outside of the scope of AFRF and USAF. New units, vehicles and weapons await you"
Does this mean we can eventually get rid of @LOP?


Posted: Mon May 16, 2016 11:15 pm     Super secret spam barrier
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Serjames wrote:
Cool - how does the new armour system affect our kit?


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We're gonna need bigger bullets.


Posted: Mon May 16, 2016 11:46 pm     Super secret spam barrier
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Marine
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Yeah! More polished unbuggy no script error hostiles to field. Down with LOP!

Slightly odd, talks to pixels.


Posted: Tue May 17, 2016 11:42 am     Super secret spam barrier
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If we just had added KNMP these faction discussion would never come up



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Otherwise, nice to see they keep working hard on their Mod making it more and more amazing! :D

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Posted: Tue May 17, 2016 12:49 pm     Super secret spam barrier
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Niko wrote:
If we just had added KNMP these faction discussion would never come up
KMNP is neat, but it does something very different. KMNP gives you vanilla uniforms and gear with different textures. Nice, but you're still using 2035 gear, just with different camo textures. EDIT: Also, what clyde said about needing to script stuff :) LOP on the other hand combines custom assets ( e.g. the taliban fighters, hilux pickups, etc ) with RHS assets and retextured RHS uniforms, gears and vehicles that result in factions that are much more than what KMNP provides.

It seems like RHS have now developed a mod that does the "RHS retextured" part of @LOP. Our mod team has a set of ported Taliban units/hliuxes/etc so in combination we might eventually be able to replace @LOP with RHS:GREF and a 3CB mod, giving us baddies that don't regularly cause missions to crash/get removed from rotation :)


Last edited by Alexander on Tue May 17, 2016 12:53 pm, edited 2 times in total.

Posted: Thu May 19, 2016 4:36 pm     Super secret spam barrier
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Did a bit of shooting testing in the editor against RHS russian (up to date patched).


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Posted: Fri May 20, 2016 4:30 pm     Super secret spam barrier
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Is it just me, or is the M4A1 Block II suuuuuuper broken? All 3 variants look like the model is half turned inside out :/

Also, landed the MELB on the boat and it all worked surprisingly smoothly! Until I turned, and everything exploded instantly.


Posted: Fri May 20, 2016 4:53 pm     Super secret spam barrier
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Looks ok to me, maybe a local bug?


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