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Ares Mod - Achilles Expansion

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Posted: Sat Sep 10, 2016 11:49 pm     Super secret spam barrier
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Achilles is producing errors in the rpt indicative of buggy coding.
Recommend removing ASAP and tighten up the technical aspect of the mod-approval process if server stability is to be maintained. 


Posted: Sun Sep 11, 2016 12:09 am     Super secret spam barrier
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I'll pull it on Wed or sooner if we do another repo update


Posted: Mon Sep 12, 2016 8:01 am     Super secret spam barrier
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I've never experienced TFAR cutouts before we started using this. Anyone else ?


Posted: Mon Sep 12, 2016 8:15 am     Super secret spam barrier
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@SJ, I've experienced TFAR issues when using Zeus.  Occasionally when entering Zeus you jump TFAR channels.  

However, when using Achilles there is considerably more delay when switching between remote controlled units.  I suspect this might be making the issue worse.  We've also had a number of black screens.

Although its a great improvement in terms of functionality, it is just too rough around the edges at the moment.

I'll remove it on Wednesday, following Selchu's Zeus Op.  Not going to put him through another UI change.


Posted: Mon Sep 12, 2016 8:38 am     Super secret spam barrier
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Agreed. I'll keep on at the author to make the RPT changes that I and Apollo subsequently identified. And feedback on the delays.


Posted: Mon Sep 12, 2016 12:22 pm     Super secret spam barrier
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There was always the issue with the ammo box (even before ARES).

There is no war to end all wars.


Posted: Mon Sep 12, 2016 7:47 pm     Super secret spam barrier
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Spoke to Selchu and he preferred to have it stable for his mid-week op, so I've updated the repo and replaced Achilles with Ares


Posted: Thu Sep 15, 2016 11:06 am     Super secret spam barrier
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What do you mean by not recognizing the units?  I've used Syndicate units for at least two Zeus/Ares ops and have not seen a problem.


Posted: Thu Sep 15, 2016 11:12 am     Super secret spam barrier
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Odd, as it did work last week for my op. 

I can play about this evening.


Posted: Thu Sep 15, 2016 11:13 am     Super secret spam barrier
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Interesting.  We used that exact same functionality with the Syndicate on the recent Porto mini-op.  The Pirates (Syndicate) were all garrisoned, defending or searching.


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