3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic + Post Reply
23 posts in this topic
Posted: Tue Jul 19, 2016 8:51 pm     Super secret spam barrier
Quote
Offline
Sergeant
Sergeant
Other duties:
Modder

Posts: 2382
Location: Ipswich, Suffolk
Ribbons:
Service Medal (5) Donator (1) Modding Team (1)
Recruitment Team (1) Leadership (1) Asset Medal [Air] (1)
Public Regular (1) Operation Medal (4)

Ares Mod - Achilles Expansion


Wait, ambient occlusion model applies animations to units? That's a super confusing name, if so :/


Posted: Tue Jul 19, 2016 11:25 pm     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Ambient animations. Still not stable/ready for our modsets last time I checked. But I promise to make it a thing as soon as it is


Sent from my iPhone using Tapatalk


Posted: Wed Jul 20, 2016 7:09 am     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder

Posts: 1163
Location: Bristol, UK
Ribbons:
Service Medal (5) Donator (1) Modding Team (1)
Kodak Commander (1) Public Regular (1) Operation Medal (3)
Weapons Operator (1)
Serjames wrote:
Ambient animations. Still not stable/ready for our modsets last time I checked. But I promise to make it a thing as soon as it is


Sent from my iPhone using Tapatalk
Wow this module looks like it could be incredibly useful! Did you apply those animations through Zeus then yeah?! 


Posted: Wed Jul 20, 2016 7:32 am     Super secret spam barrier
Quote
Offline
Marine
Marine
Other duties:
Modder

Posts: 1163
Location: Bristol, UK
Ribbons:
Service Medal (5) Donator (1) Modding Team (1)
Kodak Commander (1) Public Regular (1) Operation Medal (3)
Weapons Operator (1)
Scofer wrote:
Yep, although I realise I did the same screenshot twice, I'll put the 4th one in now.
Ok well this is definitely awesome. Will take a look at this tonight for some screenshots! 


Posted: Wed Jul 20, 2016 10:54 am     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
I thought you might like it Eotech


Sent from my iPhone using Tapatalk


Posted: Wed Sep 07, 2016 11:30 am     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Operations Coordinator
Operations Design Team
Site Admin
Game Admin
Modder

Posts: 3971
Location: Australia via Norway
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Zeus Operations (2) Mission Designer (4) Leadership (1)
Asset Medal [Armour] (1) Operation Medal (4)
@Serjames - Any chance we could push this onto the server :)?


Posted: Wed Sep 07, 2016 11:41 am     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Modder
Public Mission Admin
Advanced Trainer
Recruit Trainer
Server Admin
Operations Design Team
Site Admin
Game Admin
Operations Coordinator

Posts: 7069
Location: Yorkshire, UK
Ribbons:
Service Medal (7) Helpful Techie (1) Donator (1)
Modding Team (1) Training Team (1) Zeus Operations (2)
Mission Designer (5) Leadership (1) Asset Medal [Armour] (1)
Public Regular (1) Operation Medal (5)
Scheduled for very soonTM


Posted: Sat Sep 10, 2016 10:35 pm     Super secret spam barrier
Quote
Offline

Posts: 5913
Location: Essen, Germany
Ribbons:
Media Man (2) Donator (1)
I suggest we pull this out of the normal modset for now and back to testing. This is has two reasons.

It seems to cause issues with TFAR when active. When you enter Zeus or get in ans out of remote controlled units, your plugin is dropping out for a few seconds. Depending on the situation this can be mildly annoying, annoying to very annoying.

The second thing is it changes a lot of functions and the UI layout and you have a lot of issues finding things like "util" or usual "teleport" functions. This is probably partly also caused by not being experiences with that layout, but it feels pretty unresponsive and this is so far causing some trouble in situations where you quickly need to fix something.

I would like to get this back into testing, so we can see if it's causing the technical issues mentioned and if we can do something about it and also to give people a chance to get used to the layout changes in the ui.


Posted: Sat Sep 10, 2016 10:44 pm     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Agreed...


Posted: Sat Sep 10, 2016 11:28 pm     Super secret spam barrier
Quote
Offline

Posts: 5913
Location: Essen, Germany
Ribbons:
Media Man (2) Donator (1)
I did a test earlier on and I did not had those issues without it.

There is no war to end all wars.


+ New Topic + Post Reply


Who is online

Users browsing this forum: Google [Bot] and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB