3 Commando Brigade

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Posted: Fri Sep 09, 2016 12:56 am     Super secret spam barrier
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BUG REPORTS 3CB September 2016 Update


This thread is for bug reports of our September release.


EQUIPMENT/CLOTHING/VEHICLE

Please tell us exactly what the item is and what version.


BRIEF DESCRIPTION


What were you doing at the time.
What were you expecting to happen.
What happened.
Does it happen in any other way/time.


Posted: Fri Sep 09, 2016 1:33 am     Super secret spam barrier
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Tested around midnight to 3am-ish

- All 3CB Body Armour offer 0 ballistic and explosive protection, so the user dies instantly from being shot by anything
- All 3CB Armoured crew helmets provide less ballistic and explosive protection than Vanilla counterparts
- Mk7 Osprey and Mk6 share same "weight" even though, realistically, Mk6 Weighs 1.5kg and Mk7 is 1kg
- L7A2 GPMG has less "Impact" than L85A2's, even though the L7A2 GPMG's are 7.62 rather than 5.56 - Not known how VA calculates this. In game 7.62 round correctly does more damage.
- L119A1 has identical statistics to L85A2, while the L85A2 should be superior in every way
- Prototype L86A2 is named L86A3 while it received no official designation
- The shading of Smock variants differentiate, some are lighter and darker (apparently it's combat wear !)
- Lower frontal end of the Mk2 Plates stick out and a black void if view able from underneath
- The "Light" variant of the Osprey MTP Mk4 has a _ between Mk4 and L
- PLCE Webbing yoke morphs through the standard combat uniform (Robbie told me they're only compatible with the smocks)
- There's a billion different variants for each and every 3CB helicopter despite them appearing to be identical
- L7A2 STATIC has the older version ELCAN sight (EDIT: Robbie and I also discovered that the ELCAN sight attached to the top belt feed lid doesn't move with the lid when loading a new belt)


Posted: Fri Sep 09, 2016 6:56 am     Super secret spam barrier
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I can confirm the vests offer zero protection at the moment. Dont have too much time today to test anything else.

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Posted: Fri Sep 09, 2016 7:39 am     Super secret spam barrier
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Thanks for the feedback, we'll investigate these

- All 3CB Body Armour offer 0 ballistic and explosive protection, so the user dies instantly from being shot by anything
- All 3CB Armoured crew helmets provide less ballistic and explosive protection than Vanilla counterparts
- Mk7 Osprey and Mk6 share same "weight" even though, realistically, Mk6 Weighs 1.5kg and Mk7 is 1kg
- Prototype L86A2 is named L86A3 while it received no official designation
- The shading of Smock variants differentiate, some are lighter and darker (apparently it's combat wear !)
- Lower frontal end of the Mk2 Plates stick out and a black void if view able from underneath


But I can give you responses to the following

- PLCE Webbing yoke morphs through the standard combat uniform
Webbing is only compatible with the smocks. 

- There's a billion different variants for each and every 3CB helicopter despite them appearing to be identical
I assume you're talking about the units.  Thats because each vehicle is included in each faction, so that its compatible with ALIVE.  The crew and cargo will also change.

- L119A1 has identical statistics to L85A2, while the L85A2 should be superior in every way
We work with stats not subjective comments.  e.g. dispersion of both weapons, etc

- L7A2 STATIC has the older version ELCAN sight (EDIT: Robbie and I also discovered that the ELCAN sight attached to the top belt feed lid doesn't move with the lid when loading a new belt)
The static weapons are not like standard weapons as they have integrated sights.  As such its not possible to add the RKSL LDS, so we're stuck with our oriignal version.  There animation is also very different.  

- L7A2 GPMG has less "Impact" than L85A2's, even though the L7A2 GPMG's are 7.62 rather than 5.56
Presumable you're referring to the impact stat in the arsenal.  This is an unknown measure, that does not appear to correspond to in-game ballistics for the ammo.

- The "Light" variant of the Osprey MTP Mk4 has a _ between Mk4 and L
Deliberate to signify it is light


Posted: Fri Sep 09, 2016 7:42 am     Super secret spam barrier
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Any chance in adding the PIP elcan?? 

the yoke on the PLCE clips through the traps of the unit even when just wearing his skivies.

Also anychance adding a variant of the MTP shirt rolled sleeves with a set of gloves on?? 

The PIP implementation is very buggy for many users, so not until its refined.

PLCE is only compatible with the smocks

The  MTP shirt rolled sleeves model is just a re-textured vanilla variant, so there is no possibility of adding gloves


Posted: Fri Sep 09, 2016 7:49 am     Super secret spam barrier
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The smock is a new model given to us. It is not made by BIS. The PCLE is made to fit it as the vests don't. We can't make the PCLE webbing fit the standard uniform and the smock as the models are visually different.

"Never turn down an ale, who knows if it may be your last."


Posted: Fri Sep 09, 2016 8:53 am     Super secret spam barrier
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The uniform is the model.  So every uniform could conceivable be a different size.  And as Evrik says, since the Smock is different shape to a standard uniform, it has to have dedicated equipment to match


Posted: Fri Sep 09, 2016 9:00 am     Super secret spam barrier
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We are limited in what we can do with character models (uniforms, vests etc) because we don't have the necessary skills to work too in depth with them......yet. 


Posted: Fri Sep 09, 2016 9:30 am     Super secret spam barrier
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Is it worth me crediting the dynasound guy in our new mods since he is on twitter?

Tweety Bird


Posted: Fri Sep 09, 2016 9:34 am     Super secret spam barrier
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He is already credited in our mods. For a full list of credits, see the credit notes in each mod. It lists all external contributors.

"Never turn down an ale, who knows if it may be your last."


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