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Posted: Thu Sep 29, 2016 6:50 am     Super secret spam barrier
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3CB_Pook_Sam pack?


So I just noticed in the changelog for the A3Sync repo update about a 3CB_pook_Sam pack, just intrigued as to what it adds/ removes/ changes...


Posted: Thu Sep 29, 2016 7:14 am     Super secret spam barrier
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I thought we had the base mod included but I may be mistaken, and do you mean the Rapier?  Ie this one...

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Damn you editing you're posts....


Posted: Thu Sep 29, 2016 7:36 am     Super secret spam barrier
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And no I don't think it has the Rapier on it, and SJ was asking on the BI thread about the Starstreak but that is a MAN PAD unless attached to the THOR multi mission system which as far as I can tell hasn't been bought by the Army yet.


Posted: Thu Sep 29, 2016 8:09 am     Super secret spam barrier
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It's been added more from the mission design perspective.  There are a severe lack of AA systems in RHS's pack, this fills the gap.


Posted: Thu Sep 29, 2016 8:14 am     Super secret spam barrier
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No it doesn't have Rapier but it does have :-

http://www.armaholic.com/page.php?id=29916

https://forums.bistudio.com/topic/18643 ... 3-version/


Posted: Thu Sep 29, 2016 8:20 am     Super secret spam barrier
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Lifetap wrote:
It's been added more from the mission design perspective.  There are a severe lack of AA systems in RHS's pack, this fills the gap.

Completely understand Lifetap, what I don't understand is the 3cb tag before, have we done something to change it?


Posted: Thu Sep 29, 2016 8:40 am     Super secret spam barrier
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I think I recall that we fixed/edited something inside the mod?

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Posted: Thu Sep 29, 2016 11:02 am     Super secret spam barrier
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A little bit of SJ's compatibility magic


Posted: Thu Sep 29, 2016 1:02 pm     Super secret spam barrier
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Expect more dead Apaches.

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Posted: Fri Sep 30, 2016 9:57 am     Super secret spam barrier
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I've been having a play with this in SP and I am currently unable to lock on to a single radar source.  The warning comes up on the HUD that I have been locked on and am being tracked but when I do the ARM-activate ELS I get nothing.  Do we have any SAM sights down on the server/ planes set up for this yet to see if it is something I'm doing or whether there is a serious bug that needs fixing.

EDIT:
Oh and for those wanting to test I placed down both a site and an individual radar (at different times) I place down the vanilla A-10 and put this in the init of the vehicle; (remove the line breaks if you put it in your's)
Scratch all of that, I place the code below exactly as it is in the init and it now works.

veh1 removeWeapon "Missile_AA_04_Plane_CAS_01_F";
veh1 removeMagazine "2Rnd_Missile_AA_04_F";
veh1 addWeapon "pook_SAM_ALARM_Launcher";
veh1 addMagazine "pook_SAM_ALARMx2";
veh1 addAction ["ARM - Activate ELS", "\pook_SAM\scripts\ARMRadarDetect.sqf","",5,false,true,"AutoHover","veh1 GetVariable ['ELS_Active', 0] == 0"];
veh1 addAction ["ARM - Indirect Fire Mode", "\pook_SAM\scripts\ARMRadarEngage.sqf","",5,false,true,"AutoHoverCancel","veh1 GetVariable 'ELS_Active' == 1"];
veh1 addAction ["ARM - Cancel ELS", "\pook_SAM\scripts\ARMRadarCancel.sqf","",5,false,true,"LockTarget","veh1 GetVariable 'ELS_Active' == 1"];
veh1 addAction ["ARM – Secondary Fire Mode", "\pook_SAM\scripts\ARMRadarDetectandFire.sqf","",5,false,true,"veh1 GetVariable 'ELS_Active' == 1"];


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