Arka wrote:
Donno about 1 or 3 players swinging the game at this scale though (at least from an attacking standpoint). You can be a competent player, but still get easily shot by a nervous friendly who doesn't know you're supposed to be where you are (see last night for example lol).
More guys running around, in unfamiliar kit, with unfamiliar voices, using unfamiliar languages. Makes me more inclined push tactics on-top of that list to avoid a cluster-f*ck

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It's of course generally speaking. The larger the ammount of players and the mission area, the less difference will a few "good" players make. But in those relatively smaller TvT's that are basically CQQ I think your chances are better when you split up more. This will give players more freedom of movement which can result in those good players doing instinctively was is working and if you run into the enemy, you at least end up with smaller casualties and the chance that another small group can flank the enemy that has just killed 1-3 of your guys.
I am working on a video of round 3 was longer and I think makes a better video, but I also just put something small together from the second round.
I was not directly in formation with the section and the fireteam from the start, but I realized that we are trying to do this with our usual tactics. You cant see the STHUD because I forgot to put the cinemascope out of the video, but at 0:30 I saw that both fireteams were stacked together on the other side of the road. I had to fight my urge not to pile up but decided against it and tried to move to the rest of the guys and stack up with them. That doesnt mean you should go lone wolfing, you still need to be able to act as a section and support each other and quickly react to enemy fire and movement.