3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic + Post Reply
12 posts in this topic
Posted: Wed Nov 29, 2017 7:48 pm     Super secret spam barrier
Quote
Offline

Posts: 74
Ribbons:
Donator (1)

Radio Protocol Primer?


Can any of you good people point me in the direction of a radio protocol primer so I don’t bumble around like a lost fool on the public server?

During my first semi-successful outing yesterday I came away with some valuable lessons (like don’t accidentally drop your SR radio at base when fumbling in the inventory), and a few questions such as:

- Is there a standard role reference list, their tasks and their associated monikers (2-1, etc..) available in-game or somewhere else? I think the logic is all explained in Dslyexci’s excellent guide, but a short summary as applicable to your set-up might help.

- There seem to be standard frequencies for specific roles, is there a reference list somewhere?

- Any do‘s and dont‘s beyond the self-evident ‚Don‘t be a dick‘ where Radio comms are concerned?

- A hint that local speech via TS button is NOT indicated by any icon might stop noobs like me from pulling their hair out because they think it’s not working, avoid hot mike incidents, and stops them bother innocent bystanders with ceaseless ‘Can you hear me’ chatter.

- Does a sticky post that outlines all this stuff and that didn’t get picked up by my forum search effort exist? If not, would it make sense to create one?

I know it’s all basic stuff, but every little helps...

Cheers!

“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”

― Sebastian Junger, War


Posted: Wed Nov 29, 2017 8:14 pm     Super secret spam barrier
Quote
Offline
Corporal
Corporal
Other duties:
Modder

Posts: 1166
Location: Bristol, UK
Ribbons:
Service Medal (2) Donator (1) Modding Team (1)
Kodak Commander (1) Public Regular (1) Operation Medal (3)
Weapons Operator (1)
Hi Firefokker, 

This should answer a couple of your questions...

viewtopic.php?f=62&t=9897


Posted: Wed Nov 29, 2017 8:20 pm     Super secret spam barrier
Quote
Offline

Posts: 241
Location: Wales
Ribbons:
Service Medal (2) Media Man (1) Zeus Operations (1)
Operation Medal (2)
In reference to "dropping" your SR radio, you probably didn't, the inventory tends to eat your radio if you re-enter it, so it's a good tip to always check the radio slot after re-entry.

The reference list for comms, you should be able to find it in game on the boards placed behind the inventory boxes. Basically though if you're in a section you'll be as follows: in 1-1 your SR freq will be 31.1, if you are in 1-2 you'll be 31.2 etc. etc.
Also for standard role reference list, if you look at the section names on the role selection screen it will give you the information required i.e 1-0, 1-1, 2-0 etc. etc.

"Do's" and "Don'ts", no chatter over radio comm's (i.e, talking about what you had for lunch, where you got your hair done etc.), also, make sure to acknowledge shouts by people in your unit (it's very frustrating when an SL just receives silence as a reply)

P.S There might be a list somewhere, I just don't know where it lives.


Posted: Wed Nov 29, 2017 8:40 pm     Super secret spam barrier
Quote
Offline
Corporal
Corporal
Other duties:
Modder

Posts: 1166
Location: Bristol, UK
Ribbons:
Service Medal (2) Donator (1) Modding Team (1)
Kodak Commander (1) Public Regular (1) Operation Medal (3)
Weapons Operator (1)
Monsieur_Taz wrote:
the inventory tends to eat your radio if you re-enter it, so it's a good tip to always check the radio slot after re-entry.

Just to clarify, its not your inventory that does this, its the Virtual Arsenal.


Posted: Wed Nov 29, 2017 8:56 pm     Super secret spam barrier
Quote
Offline

Posts: 74
Ribbons:
Donator (1)
Ah, excellent advice, cheers guys!


Sent from my iPhone using Tapatalk

“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”

― Sebastian Junger, War


Posted: Wed Nov 29, 2017 9:30 pm     Super secret spam barrier
Quote
Offline

Posts: 74
Ribbons:
Donator (1)
Eotech wrote:
Hi Firefokker, 

This should answer a couple of your questions...

viewtopic.php?f=62&t=9897


Could you check the link? Doesn’t seem to work, at least not from a mobile...

“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”

― Sebastian Junger, War


Posted: Wed Nov 29, 2017 10:07 pm     Super secret spam barrier
Quote
Offline
Sergeant
Sergeant
Other duties:
Recruitment Manager
Modder
Operations Design Team
Patrol-Op Coordinator
Operations Coordinator

Posts: 1352
Ribbons:
Service Medal (2) Donator (1) Modding Team (1)
Recruitment Team (1) Kodak Commander (1) Zeus Operations (2)
Mission Designer (3) Leadership (1) Operation Medal (3)
The link is in the private area, so is not accessible to non-members.


Posted: Wed Nov 29, 2017 10:11 pm     Super secret spam barrier
Quote
Offline
Corporal
Corporal
Other duties:
Modder

Posts: 1166
Location: Bristol, UK
Ribbons:
Service Medal (2) Donator (1) Modding Team (1)
Kodak Commander (1) Public Regular (1) Operation Medal (3)
Weapons Operator (1)
MrBagel wrote:
The link is in the private area, so is not accessible to non-members.


my bad.


Posted: Wed Nov 29, 2017 10:12 pm     Super secret spam barrier
Quote
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6548
Location: Surrey UK
Ribbons:
Service Medal (6) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Operation Medal (2)
Radio Communication Discipline
Reminder

The idea behind this post is to provide a reminder/reference to all as to what is expected when it comes radio communication in game.

Remember that during a firefight, or even during down time, comms should be kept as clear as possible. If you want to chat to other section members, use direct chat, the section net should be used only for important information, e.g contact reports/sightings.

Don't shout, its not necessary and can be distracting/break peoples immersion. 

When spelling words or referencing points on the map, use phonetics not letters (i.e. "Bravo", not "B").

Speak all numbers as digits (i.e. "two-one", not "twenty one").

Do not interrupt other peoples transmissions unless it is absolutely imperative to do so, It's rude and can be incredibly infuriating for others.

ABC

A
ccurate - Give accurate information, think about what information you need to convey before you transmit, so its definitely correct.

Brief - Make your transmission as concise as possible, again consider the information you need to convey before you transmit.

Clear - Take your time, its ok to take a pause if you need to, use "break" to signify that you're pausing your transmission for a short period.

Frequencies and who should be on them

31.? - Section Level - Members of that section only.
31 - Troop Level - Command elements only.
40 - Air Assets - Air Assets only.
41 - FAC/Section Liaison - FAC and the nominated radio operator being used to contact the FAC from any given section. 
55 - SIGINT - Zeus and The highest command element in the mission, e.g 1-0 or 0-A only.

Procedures

1. Outgoing


"Recipient 
this is sender, Over."

Quote:1-0 this is 1-1, Over. 

2. Incoming

"Sender, Send message, Over."

Quote:1-1, Send Message, Over.

3. Nothing Heard

If you hear no response when attempting a message, you should make it clear over the net you have not heard a response and are ending your transmission. Do not spam the net, if you hear no response after between 10-20 seconds, try once more, if you hear no response on the second attempt, proceed with a no response message as shown below. 

"Recipient, Nothing heard, Out"

Quote:1-0, Nothing heard, Out.
Once this has been sent, wait around 2-5 minutes and try to send the message again. 


4. Contact Report

If you are engaged, or begin to engage, this should always be communicated with your commanding element, this is essential in allowing a commander to keep an up to date picture of the developing battlefield. This should also signify to other users of that net, that you're are in contact, which means they need to keep comms discipline tight to allow quick and concise information to flow between the troops in contact and their commander. 

"Recipient this is sender, Contact wait out."

Quote:1-0 this is 1-1, Contact wait out. 
Once this contact call has been put out, you can continue with your engagement and at a sensible time, appraise troop as to the size, location and status of the contact.


5. Break Break

Break Break is used to clear the net so an urgent message can be sent. Therefore, when hearing a break break, all other users of the net should cease transmissions immediately to allow the message to be sent. 

"Break Break, Recipient this is sender, Over."

Quote:Break Break, 1-0 this is 1-1, Over.

6. All Callsigns

This is a collective call, used to address all the callsigns on the net its transmitted on. As an example, this could be used by 1-0 to address all the sections under his command, or for an FAC to issue a warning order regarding an incoming CAS mission. 

"All Callsigns, this is sender, Message to follow."

Quote:All Callsigns, This is 1-0, Message to Follow."
Once this call has been made, the sender should pause for a short moment to allow the elements being addressed to be ready to receive, once this has been done the message can be sent.


7. Acknowledgement Order

This mostly applies to an "All Callsigns" call, but also applies to any other messager sent to multiple callsigns simultaneously.

Once a message has been sent to multiple callsigns, it needs to be acknowledged in the same way any other message would be, to ensure that the net stays as clear and understandable as possible, this should be done in numerical order, for example:

Quote:1-1: 1-1 Roger.
1-2: 1-2 Roger.
1-3: 1-3 Roger.
If for any reason, a section does not acknowledge, it is down to 1-0 to pass over them to the next section. For example:

Quote:1-1: 1-1 Roger.
 ...
1-0: 1-2, no response heard, out to you. 1-3 Acknowledge my last"
1-3: 1-3 Roger.

Common Prowords

Roger: Message received and understood.

Over: Transmission finished, reply expected (short for "Over to you").

Out: Transmission finished - no reply expected. For example "Roger that Delta, we will engage the target. Out." Note: only the sender should terminate traffic with “Out”.

Out to you: Used if ending a transmission when you intend to take up another transmission to a different callsign soon after. 

Break: Generally used in a long transmission to "break" it up, but can be used if you simply need to pause for a moment to ensure clarity etc. 

Confirm: Indicates whether a message has been understood or that a sent message has been understood correctly. For example: "Stalker 1, confirm coordinates are 045,091 ?"

Say again: Ask receiver to repeat last transmission.

Standby or Wait Out: Await further orders, usually shortened to Standby.

Affirmative: Yes (sometimes abbreviated to Affirm).

Negative: No

Sitrep: Situation Report = how you are getting on with an assigned task or the state of your unit.

CAS: Close Air Support.

CasEvac: Casualty Evacuation.

All Callsigns: Collective Call, address's all callsigns on the frequency it is being transmitted on. 

Break Break: Used to clear the net for an important time sensitive message, all callsigns should hold comms to receive this transmissions.

Contact Wait Out: Indicates the sender is in contact and the net should be cleared to allow for a contact report to follow shortly after.

Readback: Usually follows the giving of information, this information should be "read back" to the sender.

Callsigns

Callsign's for air assets are usually standardised as follows, for more information visit this thread

Transport helicopters (e.g. Merlin, Chinook, unarmed Wildcat) - Vortex
Light CAS (e.g. armed Wildcat) - Talon
Heavy CAS (e.g. Apache) - Ugly
Fixed Wing - Reaper

These callsign's will usually be followed by a number, and read as "callsign ? - ?"

Quote:Talon 6-1


Posted: Thu Nov 30, 2017 5:53 am     Super secret spam barrier
Quote
Offline

Posts: 74
Ribbons:
Donator (1)
Eotech wrote:
MrBagel wrote:
The link is in the private area, so is not accessible to non-members.


my bad.


No worries. Maybe one day...


Sent from my iPhone using Tapatalk

“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”

― Sebastian Junger, War


+ New Topic + Post Reply


Who is online

Users browsing this forum: Google [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB