Larger scale COOP's - unit structure?
With the demand for more capacity in our coop Operations, I'm looking at doing some testing.
The first thing that comes to mind when creating the mission; what is the best unit structure to use?
For realism, I believe it should be:
Close Combat Troop (32 men), consisting of:- HQ (3 men; Hotel)
- 3 Close Combat Sections (8 men each; Alpha, Bravo, Charlie)
- 1 Maneuver Support Section (5 men; Delta?)
On top of that we simulate the CHF with a few pilots.
I am aware that the Brigade fields varying unit strength depending on tasking, but the structure above seems to reflect the consensus opinion for most common deployments.
This gives us an upper limit of 34'ish men (assuming 2 pilots). It looks like we have demand for perhaps 35-40 now and this may increase as we grow.
Two questions:
1. How can we expand our COOP mission unit structure beyond the 32 Troop and 2+ Pilots described above?Personally I would like us to keep the structure as realistic as possible.
Should we add all of the 2nd Troop (32) + Company HQ (2+) making 66+ slots available!?
How would we fill this structure with 'only', say, 40 players?
(I'm assuming technical issues such as server load and max slot capacity are not limitations or can be overcome, for purposes of this discussion)
2. What is the best composition of the Maneuver Support Section, if it is 5 men?I read on the internet that this Section typically consists of 1 x Sniper Rifle, 1 x GPMG and 1 x 51mm Mortar.
Presumably the other two men are commander / loader / spotter / assistant MG?
SerJames had ideas here:
https://www.3commandobrigade.com/viewtopic.php?f=51&t=1569&start=10What is the Section's call-sign? Delta?
Ideally suggest weapon/ammo loadout with your role description (even better weapon class-names!!).
Suggestions welcome!