3 Commando Brigade

Realism. Tactics. Fun.

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Posted: Sat Jun 08, 2013 12:12 pm     Super secret spam barrier
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ACE Updated


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changelog.txt.gz

h2. 2013-06-08 12:08:05 +0200

Build 593
Updated to source:@f5744849d4df72bb183b5d553e25ea82b5a75ef3

h3. Changed

* AH-1W should now have proper RW and functions [rocko]
* Added impact flash for sabot type warheads [rocko]
* Adjustable fuse (AKA timer) for satchel charges and C4 [rocko]
* Carrying boxes now adds a dynamic offset for boxes with roadway lod that may cause a player glitching into the sky [rocko]
* DAGR is no longer a GPS item (will get it's own GPS map, probably) [rocko]
* Disabling Grenadethrow2 Key Settings, not completed yet. refs #71889 [ViperMaul]
* Disabling Grenadethrow2 feature, not completed yet. refs #71889 [ViperMaul]
* Enemy units have to be searched prior to disarming (same for civilians) [rocko]
* Explosions with smaller force will no longer knockout players but tilt them [rocko]
* GPS minimap layout has more technical look (no longer mainmap like) [rocko]
* Increased durability of backpacks [rocko]
* M163 PIVADS has now tracking function [rocko]
* Minedetector sounds closer to the real ones [rocko]
* New option for handsignals. Handsignals can now be shortcutted via Numpad keys (default) [rocko]
* Possessing a GPS device does not automatically enable a map [rocko]
* Protector RCWS on M1A2 TUSK now matches all other Protector RCWS stations [rocko]
* Removed obsolete zeroing function for RPG7 PGO7 variant [rocko]
* Replaced titletext messages with less intrusive hint style messages [rocko]
* Reworked Group Tracking: Previous group tracking modules are inactive and therefore obsolete [rocko]
* Reworked Group Tracking: Tracking markers are now only visible while in FBCB2 compliant vehicles (aka have a GPS) as gunner or commander [rocko]
* Reworked Group Tracking: Tracking markers no longer appear on the map of infantry units, instead markers are shown on GPS/DAGR map only (GPS functionality WIP) [rocko]
* Reworked Group Tracking: Units will show up only if the respective device is turned on (Automatically if carrying DAGR) [rocko]
* Roundcount available for CSWs [rocko]
* SHIFT+4 Launcher support for quick weapon selection [rocko]
* Surrounding light sources have impact on map visibility [rocko]
* Vanila support vehicles now utilize ACE style (no magic rearm by driving by..) [rocko]
* Zeroing display does not show up while looking through scope [rocko]

h3. Fixed

* 82mm ILLUM shells script error [rocko]
* Backpacks could not be retrieved from tank type vehicles [rocko]
* CSW magazine was lost when aborting the loading process [rocko]
* Missing animations when switching to binocular while prone with launcher [rocko]
* New explosion effects now also for 82mm shells [rocko]
* Only allow nil or an array as parameter when calling ace_fnc_startSpectator, fixes #71939 [Xeno]
* SU-36/P Daysight not useable [rocko]
* Some CSWs sometimes could not be loaded after being initially deployed [rocko]
* Visual effects for multi-monitor systems [rocko]

h3. Added

* VG-40SZ flashbang grenade [rocko]


Posted: Sat Jun 08, 2013 2:04 pm     Super secret spam barrier
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