ACE Updated
@ACE
changelog.txt.gz
h2. 2013-06-08 12:08:05 +0200
Build 593 Updated to source:@f5744849d4df72bb183b5d553e25ea82b5a75ef3
h3. Changed
* AH-1W should now have proper RW and functions [rocko] * Added impact flash for sabot type warheads [rocko] * Adjustable fuse (AKA timer) for satchel charges and C4 [rocko] * Carrying boxes now adds a dynamic offset for boxes with roadway lod that may cause a player glitching into the sky [rocko] * DAGR is no longer a GPS item (will get it's own GPS map, probably) [rocko] * Disabling Grenadethrow2 Key Settings, not completed yet. refs #71889 [ViperMaul] * Disabling Grenadethrow2 feature, not completed yet. refs #71889 [ViperMaul] * Enemy units have to be searched prior to disarming (same for civilians) [rocko] * Explosions with smaller force will no longer knockout players but tilt them [rocko] * GPS minimap layout has more technical look (no longer mainmap like) [rocko] * Increased durability of backpacks [rocko] * M163 PIVADS has now tracking function [rocko] * Minedetector sounds closer to the real ones [rocko] * New option for handsignals. Handsignals can now be shortcutted via Numpad keys (default) [rocko] * Possessing a GPS device does not automatically enable a map [rocko] * Protector RCWS on M1A2 TUSK now matches all other Protector RCWS stations [rocko] * Removed obsolete zeroing function for RPG7 PGO7 variant [rocko] * Replaced titletext messages with less intrusive hint style messages [rocko] * Reworked Group Tracking: Previous group tracking modules are inactive and therefore obsolete [rocko] * Reworked Group Tracking: Tracking markers are now only visible while in FBCB2 compliant vehicles (aka have a GPS) as gunner or commander [rocko] * Reworked Group Tracking: Tracking markers no longer appear on the map of infantry units, instead markers are shown on GPS/DAGR map only (GPS functionality WIP) [rocko] * Reworked Group Tracking: Units will show up only if the respective device is turned on (Automatically if carrying DAGR) [rocko] * Roundcount available for CSWs [rocko] * SHIFT+4 Launcher support for quick weapon selection [rocko] * Surrounding light sources have impact on map visibility [rocko] * Vanila support vehicles now utilize ACE style (no magic rearm by driving by..) [rocko] * Zeroing display does not show up while looking through scope [rocko]
h3. Fixed
* 82mm ILLUM shells script error [rocko] * Backpacks could not be retrieved from tank type vehicles [rocko] * CSW magazine was lost when aborting the loading process [rocko] * Missing animations when switching to binocular while prone with launcher [rocko] * New explosion effects now also for 82mm shells [rocko] * Only allow nil or an array as parameter when calling ace_fnc_startSpectator, fixes #71939 [Xeno] * SU-36/P Daysight not useable [rocko] * Some CSWs sometimes could not be loaded after being initially deployed [rocko] * Visual effects for multi-monitor systems [rocko]
h3. Added
* VG-40SZ flashbang grenade [rocko]
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