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Refining Virtual Armoury

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Posted: Thu Mar 12, 2015 12:39 pm     Super secret spam barrier
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BeDoomed wrote:
DeeJay wrote:
Ronin Storm wrote:
[quote="DeeJay"]As regards to the thermal scopes, on night missions with my graphics, I can't see s**t through a night vision scope

Is that still true when you up the intensity of the NV?

I don't even know how to do that, but this sounds like something that would help, I find NV too dark and pixilated

Sent from my Phone - Cos That's how I roll..

DeeJay, on my set up it's Right Alt + Page Up/Page Down

What is the reasoning for restricting the use on thermal imagers? I may be wrong, but aren't these used by armed forces nowadays? I am not in armed forces, but even when playing Airsoft 48 hour MilSim with Stirling Airsoft, we were using Thermal Imager at night to see those pesky rebels creeping up on us.

Ofcourse the Thermal Imager we were using was not as good of a quality as the scopes in the game, but still.[/quote]

Because it's modelled so poorly. A head peeping around a Bush 800m away will stand out like a sun in the sky vs reality. With ARMA TI one player could easily solo a medium sized AO.

Camouflage effect is poor enough in the game adding what is effectively cheat mode to it, completely takes away any challenge.

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Posted: Thu Mar 12, 2015 7:34 pm     Super secret spam barrier
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The new version of the mod has been published to PwS and thanks to some feedback on the BI forums it already had a bit of testing and debugging :)

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