Sánta wrote:
From my experience I only get really suppressed when I'm pushing my luck and constantly exposing myself to enemy fire. Suppression is there to make people more careful, the first bullet flying over your head will not immediately mess up your vision and senses, you need to be shot at for some time before you become sort of combat ineffective. From a Zeus perspective nothing is more annoying than spraying over the head of someone with a PKM and he's too reckless to get into cover because he wants to kill you. Even with our current suppression system I'm constantly experiencing stuff like this, when people get into a prolonged 1vs1 fight, and if I decide to shoot to kill then everyone starts to complain.
But then again suppression is a delicate topic and exactly because there isn't a universal solution I think we'd need to constantly look into feedbacks and possible ways of tweaking the system, especially when we are tweaking other aspects of the gameplay like time to kill etc.
On the last Patrol OP I've noticed that even these Taliban in pyjamas can soak up quite a few rounds before dying. Perhaps with such an effective suppression system we could make the AI a bit less sturdy.
In my opinion it would be ideal if suppression was based on the calibre and the range, when a 5.56 / 5.45 wouldn't have the same effect as a 7.62×54mmR or a 12.7 and perhaps the visual effect would work like an NVG, blurring the peripheral vision and giving a small hole to look through so people wouldn't get completely lost. But I'm aware that there are limited options available within the A3 engine.
I think that in some cases the current effect makes it worse. I have seen or experienced this in situations that were similar to the one you described.
A PKM/Machine Gunner opens fire on you and is not hitting/killing you instantly. Your vision goes blurry. You may have a very general idea from where you are getting shot at (general direction), but you will have a hard time or simply be unable to identify the location of the shooter because your vision is not sufficient enough. You will also often be somewhat disorientated, which can lead to making mistakes when trying to get into cover that can possibly shield you. As soon as the visual blur is fading, the player will naturally try to get eyes on the enemy in order to take him our, or to communicate the position to to his Section.