If the way radio IDs are handled is
exactly the same, then what an earth does this mean:
TFR 0.9.3 wrote:
Solved "duplicate radio ID problem"
How do we know that the radio IDs aren't client-side only now, or that having duplicate radio IDs is no longer an issue now since they're handled differently? We just don't know. Further testing/investigation is required before we jump to conclusions.
As I said in my previous post - it just doesn't make sense that the public server has been running for weeks, with people saving/loading their loadouts with radios dozes of times a day, with no (reported) issues at all. Yet one night, when the server was already bugged out, we get a couple of people (or was it just Serjames?) with radio issues and auto-assume the old radio ID bug (which hasn't bothered us for months) is back. Like I said, I may be wrong, but I want to confirm the assumptions first before we start force-deleting radios from loadouts etc.
Thanks for doing thoses tests Ronin

I'll see about doing some sort of further stress testing and seeing if I can replicate the issue from Sunday night.