I've recreated Insurgency from the ground up to resemble classic A2 Insurgency.
I stopped working on it since it's very likely (*wink* *wink*) it will be released in the next ALiVE update. However, if people are getting bored with the current missions, I could finish it off and get it up on the public server (after testing ofc).
Current features:- Enemy weapon caches are spawned at random inside buildings, Opfor rebels attempt to defend these at all costs.
- Blufor must locate and destroy all ammo caches.
- Room clearance is very important - high chance of enemies hiding in buildings.
- Chance that insurgents roam around a town.
- Enemy vehicles - ranging from technicals, APCs, and tanks (although tanks are very unlikely)
- Small chance that enemies will drop intel when killed - provides intel on cache positions via map markers.
- Static rooftop weapons - ranging from AA, AT, and MG.
- Completely dynamic - works with any map without any extra setup.
- Completely configurable - intel spawn chance, cache count, static weapon count/type, vehicle count/type, etc.
To do:- Civilian interaction system.
- Small chance of suicide bombers (chance decided by civilian relations with Blufor).
- IEDs (chance decided by civilian relations with Blufor).

Intel

Intel (more intel collected = greater intel accuracy)

Static Weapons

Enemy Vehicle

Cache destroyed

FOB Clyde (vehicles to be added)