Mefirst wrote:
Cant say I really felt like having problems with the L85. On the public server I usually stick to british guns and equipment. What feels a bit weird is the feedback when you git somebody. It looks a bit annoying if you hit somebody in the chest one time and he just shrugs it off. After that you hit him another time and he stills just acts like you poked him and only the third shot drops him.
Yeah, that's a major issue with the ArmA series (and most FPS, really). Shooting somebody might cause some blood to appear, but it'll usually only decrease some magic "hitpoints" value and only once that reaches zero (or some other constant) the guy drops dead/unconcious.
Ideally, I would like enemies to 'ragdoll' to the ground if they take a 'significant' hit, wait a short time and then start to get up again.
But, iirc, the ragdoll system in arma is very very limited and you can't really "script" a unit to ragdoll. You instead have to spawn heavy, invisible things, slam them into a unit at high speeds (meaning you need to make them invulnerable for a short period since they'd otherwise get killed by the impact), then delete the heavy object you used, re-enable damage taking, re-sync unit positions...etc.
It's ugly and means that ragdolling "live" units is very very hard.