Melonfish wrote:
how to slurp the data though, you're still stuck with the kind of wait times there are with PWS as server space and downloads would cost a bomb.
Obviously Steam Workshop. That's where the launcher already gets all the mods. That little bit of mod data is probably totally insignificant for Valve's massive content delivery network.
If in-game mod support becomes a reality it will mean that some people will need to suck up and put their stuff on steam...or be left behind in the dust.
I guess it'd probably help if people wouldn't switch their brains off whenever they see a licensing agreement. So many people still believe "OMFG valve gets all the rights to your mod when you upload it".
So many people that I actually started wondering if there was any truth to it...
So I sat down for 30min and read the entire Steam Subscriber agreement (which covers all aspects of steam - buying games, using social features, downloading and uploading workshop content, etc) and there's no basis to these claims. People are just s**t at reading licensing agreements. Turns out you only give valve 'lots of rights' to your screenshots and reviews/posts you make to steam's more "social" features. Workshop content is specifically excluded from these rather sweeping rights. Instead valve has surprisingly consumer-friendly agreement terms in there....but saying "Steam workshop will give modders better terms than most content distribution systems" isn't going to get you upvoted on reddit... xD