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Posted: Fri May 22, 2015 12:36 pm     Super secret spam barrier
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Dev Branch: Arma 3 In-Game Mod Updater!


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Ok I lied, this is just a mockup I did in Photoshop, but you can imagine if this was real?


The idea is that whenever you click "Join" on a modded server you would get this window that allows you to see mods that server is running. "Install All" would install/update all mods for that server and join you straight into it when it's done. All within Arma 3.

Would make joining modded servers seamless for those that aren't familiar with mod updaters like PlayWithSIX (or aren't familiar with mods at all).


Posted: Fri May 22, 2015 12:42 pm     Super secret spam barrier
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Well done crushing my hope.

There is no war to end all wars.


Posted: Fri May 22, 2015 12:42 pm     Super secret spam barrier
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I'm fairly sure this is on BI's "todo" list. Maybe it'll be part of the free platform update when the extension releases? 
There's a few cool things that BI mentioned and then went really really quiet about: Shared collections in the launcher, server-mods (i.e. stuff like your mock-up) and of course the 3D editor.
I'm hoping it's because it's going to be part of the free platform update that will accompany the extension. (BI has been really, really quiet on details about the extension so it'd explain the lack of news)


Posted: Fri May 22, 2015 12:51 pm     Super secret spam barrier
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Melonfish wrote:
how to slurp the data though, you're still stuck with the kind of wait times there are with PWS as server space and downloads would cost a bomb.

Steam Workshop. In Gary's Mod, when you join a server it auto-downloads all mods required for that server straight from the Workshop.

Or perhaps BI could do a hosting deal with PwS/Armaholic/other mod hosters?


Posted: Fri May 22, 2015 12:59 pm     Super secret spam barrier
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Melonfish wrote:
how to slurp the data though, you're still stuck with the kind of wait times there are with PWS as server space and downloads would cost a bomb.
Obviously Steam Workshop. That's where the launcher already gets all the mods. That little bit of mod data is probably totally insignificant for Valve's massive content delivery network.

If in-game mod support becomes a reality it will mean that some people will need to suck up and put their stuff on steam...or be left behind in the dust.
I guess it'd probably help if people wouldn't switch their brains off whenever they see a licensing agreement. So many people still believe "OMFG valve gets all the rights to your mod when you upload it".
So many people that I actually started wondering if there was any truth to it...
So I sat down for 30min and read the entire Steam Subscriber agreement (which covers all aspects of steam - buying games, using social features, downloading and uploading workshop content, etc) and there's no basis to these claims. People are just s**t at reading licensing agreements. Turns out you only give valve 'lots of rights' to your screenshots and reviews/posts you make to steam's more "social" features. Workshop content is specifically excluded from these rather sweeping rights. Instead valve has surprisingly consumer-friendly agreement terms in there....but saying "Steam workshop will give modders better terms than most content distribution systems" isn't going to get you upvoted on reddit... xD


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