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Posted: Wed Jun 24, 2015 1:43 pm     Super secret spam barrier
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Experimenting with new weapon-sight combos in missions


That is the DMS Vanilla Scope right?

I think some of your values are wrong. I once did a german tutorial for some optics in ArmA 3 and I had this.

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Regarding the lack of bullet impact, I experienced the same issue on some maps. No idea why.


Posted: Wed Jun 24, 2015 2:12 pm     Super secret spam barrier
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Mikk36 wrote:
Anyway, the point of this rant is: can we please stick to weapon-sight combos that people are familiar with and don't have to start learning all over in the mission?
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Posted: Wed Jun 24, 2015 2:15 pm     Super secret spam barrier
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Well I think some more or less standardized equipment is on the way and I guess some people will work on it after the 3CB Equipment Mod is out.

Especially the DMS is supposed to go on marksman-rifles and I never really had problems with it.

In regards of optics in general, here is a simple explanation of how different scopes work.


Mefirst wrote:
Mil-Dot
This is more of a system for sniper optics and I dont recall seeing a scope
that is using mil-dot optic with a combination of a red-dot or something
like that. However I think it is not bad to know how these actually
work.

Looks pretty simple and if you have no idea what it is about, it will probably leave you confused.
Image

To make them work you have to do a bit of math, but it is nothing
complicated and thankfully every person in ArmA 3 is 1.80m tall. So what
you do is cou get on target and see how much mills the target covers.
Then you do a bit of math and you get estimate the distance to the
target and range your scope accordingly.
Image

You can shorten this calculation by just doing 1800 x covered mills.


PSO type scopes
My personal favourite because you baretly need to zero your scope and finding the range to the target is a bit easier.

Here you have the scope.
Image
In the middle you have bullet drop compensator marks. The only difference
to the one you can find a ACOG or the LDS is that it doesnt show the
meter marks. At the bottom of it you have a rangefinder that works
similar like the mil-dots. The main difference is that it will do the
math for you.

Image
You get your target in sight and make it fit into the rangefinding scale.
The number show ranges from 200 - 1000m and so you simply have to check
the number and you have the range to your target. Combined with the
bullet drop compensation marks you dont really have to zero your scope
most of the times.


Bullet Drop Compensation

Those dont allow proper rangefinding inside the scope, so you need to rely on
your skills to estimate distance or you haveto guide yourself in. Pretty
much all of those scopes on the game (as far as  I know) are zero'ed in
at 400m. Like in the other scopes the numbers each represent 100m. So
the 6 means 600m etc. If you cant really estimate the distance to the
target you can at least shoot it and adjust your fire on where the
bullet actually landed.
Image


Posted: Wed Jun 24, 2015 2:46 pm     Super secret spam barrier
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The issue you have with arma weapons and scopes is that the scopes are set for a certain muzzle velocity.
With the 3CB weapons these have been changed to replicate realistic values hence why only certain scopes scopes work with certain weapons in our pack.
I can't comment on vanilla weapons but if you are using a vanilla scope and one of our weapons that might the problem.


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Posted: Mon Jun 29, 2015 12:40 pm     Super secret spam barrier
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If I recall correctly, all vanilla scopes assume a muzzle velocity of 900m/s.  So our weapons which have muzzle velocities to match their real counterparts will not work with vanilla scopes.  I have no idea if BI are planning to add an adjustment for muzzle velocities into the scope mechanics.

I realise Mikk that you're using both vanilla kit.


Posted: Tue Jun 30, 2015 8:12 pm     Super secret spam barrier
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Automatic adjustment would probably require some actual engine changes on the side of BI. I don't think there's an 'elegant' (i.e. not horrible) way to achieve automatic adjustments with the tools BI gives us.


Posted: Wed Jul 01, 2015 11:53 am     Super secret spam barrier
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Alexander wrote:
Automatic adjustment would probably require some actual engine changes on the side of BI. I don't think there's an 'elegant' (i.e. not horrible) way to achieve automatic adjustments with the tools BI gives us.

Agreed. 

The current situation with scopes is to translate and scale the reticle bitmap, test on the range, then adjust .... repeat many times.  It's a manual as you can get


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