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CSE - Combat Space Enhancement

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Posted: Thu Nov 27, 2014 7:03 pm     Super secret spam barrier
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It's ok Benzy, I just console myself with the fact that they haven't started screaming for dinosaurs.

Yet.


Posted: Thu Nov 27, 2014 7:33 pm     Super secret spam barrier
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RaptorInMotion wrote:
We've been pining for a T-Rex standing around on the map somewhere for a while now ;)

I can't believe you haven't seen it yet.  ;-)


Posted: Thu Nov 27, 2014 8:27 pm     Super secret spam barrier
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No problem, give it a couple of weeks


Posted: Thu Nov 27, 2014 10:33 pm     Super secret spam barrier
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My post was not meant as a comment like: OMFG CHANGE BACK TO CSE NAAOOO!

It was just meant as update about what is going in. In fact we are living in a pretty interesting time where mods are being created that will shape Arma 3. Those are maybe the best of times at all. This is the time where we as normal people can have a impact on mods that will have a big impact on the next years.

There is no war to end all wars.


Posted: Fri Nov 28, 2014 9:22 am     Super secret spam barrier
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I have some antipathy against AGM. It is related to my previous contacts with some members of the devs. You probably are aware that AGM is very related to the Bundeswehr Mod. My experience with some of those people was quite negative and they often look very arrogant and do not really like feedback that is not what they want to hear. Right now my experience with the guys from CSE was the exact opposite. They seem really open to feedback and to new ideas. The Surgical Kit that might come in the next release was created after direct feedback I gave in the Bohemia Forums.


Posted: Fri Nov 28, 2014 10:06 am     Super secret spam barrier
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If the CSE people are so cool, why isn't the mod open-source? 
Not making your mods open-source just seems petty. 
I'd really like to see CSE go open source, since that guarantees long-term viability for us, no matter what direction the mod takes. 

(on that note: not enough mods are open source... Which is a shame.  I guess some of that is due to the fact that most Modders aren't programmers outside of arma and therfore maybe not as familiar with things like git(hub), licenses and the idea of forking /merging,  but the guys behind Alive seem to have real-life Dev skills (issue tracking, high code quality, qa, etc) so I'd really like to see that mod go open-source) 


Posted: Fri Nov 28, 2014 10:17 am     Super secret spam barrier
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Cant blame people not making their mods open source in a early stage of development. Especially since they are not professionals. It is their project and they dedicate a lot of time and money into it. So at least to me it is pretty normal that you want to keep it that way and have full control over the project you spend so much time and money on.

A lot of mods that I know never went open source, or decided to make this step after they reached a certain point in their development. Both AGM and CSE are far from being complete and a lot of water will go down the river before it is.

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Posted: Fri Nov 28, 2014 5:25 pm     Super secret spam barrier
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Howl wrote:
Its probably not open source due to Make ArmA Not War. They don't want their ideas stolen when there are big bucks on the line.
That does make sense, thanks! If that is the reason maybe they'd be willing to open-source it once MANW has completed.


Posted: Sat Nov 29, 2014 8:19 am     Super secret spam barrier
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I doubt they will go open source right after that, for the reasons I mentioned

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Posted: Wed Jan 28, 2015 5:37 pm     Super secret spam barrier
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Hello all,

Sorry to resurrect an old thread, but I had mentioned on an event thread that CSE would be more appropriate as a mod compared to AGM if we wanted to implement med-evac for treatment out of the field, I will add my post in a collapsible section here.

Spoiler


I was told by Apollo that, 

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We tried out CSE for a while some 6 months or more ago and settled on AGM for many reasons. This isn't the thread for further discussion, but here is.

Just after I had posted in the event thread, I went in search of a thread containing CSE and found this one. Upon reading it, I found that generally people seemed to prefer CSE over AGM. Aside from pre-testing concerns by TheGuy about server load and one about its lack of open source that many mods suffer from, I could not find any complaints. I am merely curious as to what the symptoms of the issues were any why we finally settled on AGM.

To summarise, I have no qualms and infact enjoy AGM for its simplicity and easy learning curve. However, if we were to move more towards out of the field treatment (something that I feel would add to the longevity of PvE, probably not suitable for PvP though), I really think that CSE is the only way forwards. So, with this in mind, I am curious of the issues encountered whilst running CSE.

Many thanks,
-Arez


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