My post was not meant as a comment like: OMFG CHANGE BACK TO CSE NAAOOO!
It was just meant as update about what is going in. In fact we are living in a pretty interesting time where mods are being created that will shape Arma 3. Those are maybe the best of times at all. This is the time where we as normal people can have a impact on mods that will have a big impact on the next years.
I have some antipathy against AGM. It is related to my previous contacts with some members of the devs. You probably are aware that AGM is very related to the Bundeswehr Mod. My experience with some of those people was quite negative and they often look very arrogant and do not really like feedback that is not what they want to hear. Right now my experience with the guys from CSE was the exact opposite. They seem really open to feedback and to new ideas. The Surgical Kit that might come in the next release was created after direct feedback I gave in the Bohemia Forums.
If the CSE people are so cool, why isn't the mod open-source? Not making your mods open-source just seems petty. I'd really like to see CSE go open source, since that guarantees long-term viability for us, no matter what direction the mod takes.
(on that note: not enough mods are open source... Which is a shame. I guess some of that is due to the fact that most Modders aren't programmers outside of arma and therfore maybe not as familiar with things like git(hub), licenses and the idea of forking /merging, but the guys behind Alive seem to have real-life Dev skills (issue tracking, high code quality, qa, etc) so I'd really like to see that mod go open-source)
Cant blame people not making their mods open source in a early stage of development. Especially since they are not professionals. It is their project and they dedicate a lot of time and money into it. So at least to me it is pretty normal that you want to keep it that way and have full control over the project you spend so much time and money on.
A lot of mods that I know never went open source, or decided to make this step after they reached a certain point in their development. Both AGM and CSE are far from being complete and a lot of water will go down the river before it is.
Sorry to resurrect an old thread, but I had mentioned on an event thread that CSE would be more appropriate as a mod compared to AGM if we wanted to implement med-evac for treatment out of the field, I will add my post in a collapsible section here.
Spoiler
Hello all,
Another exciting op coming up that I will sign my life away to!
Although I do support the notion of a more realistic medical system and making a medic's job more exciting, I don't quite support it being done in this way. Morphine and epinephrine auto-injectors are specially designed to be used in the field and to take minimal time to use (the latter part is a slightly different rant, but I digress). On the flip side, being more realistic medically using AGM, there isn't much else you can restrict beside blood bags. Taking into account how the blood loss works with AGM, that would rather make the field medics redundant. If we did want to make a move to being more medically realistic, I would -highly- recommend CSE. It provides a lot more activities for both first aiders in combat and field medics. However, by that nature it is also more complex and more difficult to learn. On inspection of videos, I have to be blunt and say the system looks really rather simple, even for the field medics (who would have the toughest job learning and applying what they need to know). Unfortunately, mods being what they are and sods law and all, there is always the possibility of CSE conflicting with AGM, I don't really know how modular each system is and how simple they would be to isolate or integrate from or with each other. Also to be taken into consideration is possible conflicts that CSE could have with all the other mods that we run.For the purpose of keeping the post short, I have omitted several points such as what CSE adds specifically and a few of the finer points regarding the mod.
TL/DR, I support the notion of making the missions medically more complex, but that CSE would be more fun for first aiders and field medics than AGM. If you have any questions regarding the mod, please feel free to drop me a PM or ambush me on TS!
Rant aside, I'm really not sure what slot I would like to fill. Unless I have a change of heart, I think I'll see what needs to be filled on the day.
Edit: And here I go demonstrating a change of heart! H1-4 please, unless you end up needing M1-1! The more notification with the latter, the better as it allows me to get plenty of juicy practice in! (Plus knowing what Arma calls the map that we will be playing would be superb, if you needed M1-1.)
Kind regards, -Arez
I was told by Apollo that,
Quote:
We tried out CSE for a while some 6 months or more ago and settled on AGM for many reasons. This isn't the thread for further discussion, but here is.
Just after I had posted in the event thread, I went in search of a thread containing CSE and found this one. Upon reading it, I found that generally people seemed to prefer CSE over AGM. Aside from pre-testing concerns by TheGuy about server load and one about its lack of open source that many mods suffer from, I could not find any complaints. I am merely curious as to what the symptoms of the issues were any why we finally settled on AGM.
To summarise, I have no qualms and infact enjoy AGM for its simplicity and easy learning curve. However, if we were to move more towards out of the field treatment (something that I feel would add to the longevity of PvE, probably not suitable for PvP though), I really think that CSE is the only way forwards. So, with this in mind, I am curious of the issues encountered whilst running CSE.
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