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Posted: Fri Jul 13, 2018 4:16 am     Super secret spam barrier
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3CB BAF Weapons 60MM Glitch


Hello guys,
I have encountered a glitch with the 60mm mortar found in the 3CB Weapons pack.
Whenever I use the weapon I will set it up and enter it, the compass and mills reader will appear for a fraction of a second and disappear for good, making the weapon useless.
I can still, however, "use" the weapon, I can move it, load it, fire it even lower and raise it using page up and down, but without the mill's reader, I'd likely never hit. ahaha.
I currently only have the 3CB weapon pack and the CBA_A3 installed and loaded on my ArmA 3. I have tested this with and without ACE and the issue persists.

Here are my current specs and setup:
ASUS X370 PRO Prime AM4 Chipset support and ARURA afterglow
AMD Ryzen R7 1700x (non overclocked currently)
G.Skill FlareX Series 16gigs (8 x 2) DDR4 Dual Channel @ 3200mhz RAM
Asus GeForce GTX1080 TI ROG STRIX OC 11Gig VRAM
Corsair H100i v1 AIO water cooler with Ryzen bracket
EVGA SuperNOVA 650P2 650W PSU
Samsung 850 EVO 250GB SATA SSD
Seagate 1TB Barracuda SATA 6GB 64MB HDD
NZXT Phantom 530 Case White
Triple Monitor with Nvidia Surround running 5760x1080P
WIN 10 64Bit

I do not run ArmA 3 at 5760x1080P, I run it windowed borderless at 1080P, however, I have tried it with other display options and that has not fixed the issue.
If you need or want any more info I would be glad to provide, I really love the weapons pack and was excited to use the 60mm. :(


Posted: Fri Jul 13, 2018 8:03 am     Super secret spam barrier
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That issue is fixed in our dev build and was caused by one of the recent game updates, that changed the default state of crew entering a turret.  IIRC, just hit the same key as you do to look down the sight of a weapon and you should be able to see the dials again.


Posted: Sat Jul 14, 2018 8:02 am     Super secret spam barrier
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Lifetap wrote:
That issue is fixed in our dev build and was caused by one of the recent game updates, that changed the default state of crew entering a turret.  IIRC, just hit the same key as you do to look down the sight of a weapon and you should be able to see the dials again.
Wow, yeah. I feel like an idiot. Thanks! Well... To be fair this is my first time using this mod so I didn't get the update news.
Works great, thanks!
(Why did I not think, "try aiming!" Ahahah)


Posted: Sat Jul 14, 2018 10:55 am     Super secret spam barrier
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1st Lieutenant
1st Lieutenant
Other duties:
Modder
Advanced Trainer
Recruit Trainer
Server Admin
Operations Design Team
Site Admin
Game Admin
Public Mission Admin

Posts: 6095
Location: Yorkshire, UK
Ribbons:
Service Medal (4) Helpful Techie (1) Donator (1)
Training Team (1) Modding Team (1) Zeus Operations (2)
Mission Designer (3) Leadership (1) Operation Medal (3)
Well to be fair, it caught us out and we made the thing. The dev version now defaults to aiming down the sight


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