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Posted: Thu Oct 30, 2014 9:10 pm     Super secret spam barrier
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RHS: Escalation - Released 27/10/14


He's not configured the penetetrator properly i.e. it goes bang does splash damage but there is no HEAT penetration.

They're aware and fix is on the way.

We need to bear that in mind for play, not sure it will play nicely with other vanilla launchers, armour values unless configured to alight ?

SJ


Posted: Thu Oct 30, 2014 10:31 pm     Super secret spam barrier
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There was an issue with one of the launcher's config. Apparently it wasn't doing much damage. They mentioned it in the BIS forum thread for the RHS mod and it should be rectified in the next patch.

"Never turn down an ale, who knows if it may be your last."


Posted: Fri Oct 31, 2014 1:17 am     Super secret spam barrier
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Scofer, if you fancy doing some more tests, run just 

@rhs_afrf3
@rhs_usf3

nothing else (unless they have dependancies)

make sure you do NOT have -nologs in your command line

play with everything; shoot every gun, drive every vehicle, control each unit

then post your rpt file to hastebin.com and link here


Posted: Fri Oct 31, 2014 11:34 am     Super secret spam barrier
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Scofer wrote:
Here ya go. A 127KB .rpt file.
http://hastebin.com/jecedifepo.tex
"Submunition: rhs_ammo_127x108mm_x5" <- that looks like a bit of an issue. Seems like that is put in every time you fire/a submunition is created? 
Also, they're putting out waaay too much debug info. I don't care about your decal init, RHS! 


Posted: Fri Oct 31, 2014 11:39 am     Super secret spam barrier
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Scofer wrote:
Here ya go. A 127KB .rpt file.
http://hastebin.com/jecedifepo.tex

Something I noticed was was none of the US humvees had an explosion when destroyed. Maybe it was just an invisible explosion, but in any case this is still a WIP mod so some small things like that are to be expected.

Thanks very much.


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