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Posted: Sat Jan 03, 2015 2:15 pm     Super secret spam barrier
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Speed of Sound Pure


Not tried SoS Pure yet, but I've been meaning to.

Only way it would ever get accepted on the public is if it produces minimal/no significant RPT errors in your logs. We would also need to check if it produces any errors on the server (as JSRS does, regardless of it apparently being a client-side only mod).

Perhaps you could do us the favour of checking your logs? Please do the following (make sure -nologs is not enabled):

1. Launch your game once with no mods. Get to the main menu screen. Exit your game.
2. Launch your game with SoS:Pure only.
3. Play singleplayer/any mission for a bit (trigger as many sounds as possible - using the in-game Editor would be best for this).
4. In Windows, navigate to "C:\Users\YourUsername\AppData\Local\Arma 3".
5. Locate your last two RPT log files and upload them to Dropbox or Mega, pasting the links to the files here for us to look at.

Thanks alot. We'll be able to get the mod approved for you a lot quicker this way ;)


Posted: Sat Jan 03, 2015 4:21 pm     Super secret spam barrier
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Bear in mind that adding optional client side mods to a test bed renders it almost useless IMO. That is why, while we were still building up our core mod set, I resisted calls for blastcore or sound mods to be added and why they were not included in the mod roadmap until the end.

Something for those taking over to consider.


Posted: Sat Jan 03, 2015 4:36 pm     Super secret spam barrier
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Apollo wrote:
Bear in mind that adding optional client side mods to a test bed renders it almost useless IMO. That is why, while we were still building up our core mod set, I resisted calls for blastcore or sound mods to be added and why they were not included in the mod roadmap until the end.

Something for those taking over to consider.

Yeah I was thinking the same the other day (I remembered you made the same mistake with Tao Folding Map and ST Stamina Bar as being optional mods on the public). Looks like we all make mistakes sometimes. Might have to remove Blastcore until we're further down the line. Sorry guys, but Apollo's right!


P.S
Would still be useful to get RPT results from sound mods in the mean time (since people seem willing), for future reference.


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