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Posted: Thu May 21, 2015 2:43 pm     Super secret spam barrier
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Static Line Parachute Mod Discussion


Looking interesting, but the rpt errors should be fixable before we use it. 
Check with Evrik on how to remove bone skeleton errors.


Posted: Thu May 21, 2015 4:56 pm     Super secret spam barrier
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Great stuff, well done.


Posted: Sun May 24, 2015 6:13 pm     Super secret spam barrier
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Para beret will be in the 3CB Equipment pack.

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Posted: Sun May 24, 2015 11:57 pm     Super secret spam barrier
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Testing on DEV2 today went well. A few issues with dying in unexpected ways when you land on buildings/trees but you shouldn't be landing on those in the first place ;) 


Posted: Wed Jun 03, 2015 12:58 pm     Super secret spam barrier
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I dont think we really need this mod, only exeption could be some private mission. On the public, this usually got a bit abused by people walking around like idiots with a second backpack strapped to them.

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Posted: Wed Jun 03, 2015 1:11 pm     Super secret spam barrier
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Delta had you considered Pitching the code into the Core Ace 3 Git ?


Posted: Wed Jun 03, 2015 1:31 pm     Super secret spam barrier
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DeeJay wrote:
Mefirst wrote:
I dont think we really need this mod, only exeption could be some private mission. On the public, this usually got a bit abused by people walking around like idiots with a second backpack strapped to them.

From what I read, there wouldn't be a need for a second backpack, parachute automatically deploved on jumping from aircraft

Sent from my Phone - Cos That's how I roll..

Posted in the wrong thread. I meant the strap backpack to chest mod.

I catched some cold and I it certainly does not make my concentration better. :C


Posted: Thu Jun 04, 2015 10:09 pm     Super secret spam barrier
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I love this mod. Its like being in the start of Band of Brothers :D

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Posted: Fri Jun 05, 2015 2:12 pm     Super secret spam barrier
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i got paid to bump this ... 

.. so 'SPECIAL FORCES' can do more 'SPECIAL FORCES' stuff 

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Posted: Fri Jul 03, 2015 3:20 pm     Super secret spam barrier
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Alexander wrote:
Testing on DEV2 today went well. A few issues with dying in unexpected ways when you land on buildings/trees but you shouldn't be landing on those in the first place ;) 
This is also the same in Vanilla, if you land in a tree/building you mostly die due to the stupid clipping and other shennanigans happening which throws you mostly off the building which results in death.


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